Skip to content
Game save workbench
Local-first tools No installation Support status shown

Game save workbench / Tool directory

Game save editors & file tools.

Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.

02 / Tool catalog

Find the right tool without guessing.

Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.

Showing 613-630 of 786 tools

Planned and deprecated records are not included in the normal tool directory.

Verified

Save Editors

RimWorld Save Editor

Perform one deliberately narrow, documented RimWorld 1.6.x save edit locally: convert an existing commitment/permadeath save to normal reloadable mode while keeping all colony/world/gameplay XML untouched.

Platform
PC
Processing
Local browser processing
Game
RimWorld
Verified
2026-08-08
Verified

Save Editors

NieR:Automata Save Editor

Edit the verified PC SlotData money and experience fields locally while keeping the character name, chapter marker, and all unrelated bytes read-only.

Platform
PC
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Dolphin Save Converter

Convert validated GameCube single-save files between Dolphin-compatible GCI, MadCatz GameShark GCS, and Datel MaxDrive/Pro SAV framing while preserving the canonical directory entry and complete save blocks.

Platform
Dolphin / GameCube
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

PCSX2 Save Converter

Inspect and normalize standard 8 MiB PCSX2-compatible PS2 memory-card images, export eligible save directories as EMS PSU, and inspect/extract validated PSU single-save containers.

Platform
PCSX2 / PS2
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

RetroArch Save Converter

Split and rebuild the exact Mupen64Plus-Next RetroArch 290 KiB composite battery-save layout using fixed EEPROM, four Controller Pak, SRAM, and FlashRAM regions.

Platform
Nintendo 64 / RetroArch
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

mGBA Save Converter

Convert explicitly typed GBA battery-save bytes between mGBA standalone SAV representation and libretro raw save RAM while preserving an existing mGBA 16-byte RTC record only when it is actually present.

Platform
Game Boy Advance / mGBA
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Game Save Format Detector

Inspect a local file for conservative emulator/save-format signatures and size conventions, separating high-confidence containers from extension-only candidates.

Platform
Platform details on page
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

PS1 MCS Save Inspector

Inspect a validated original PlayStation MCS single-save container and extract its complete save-block payload without changing the source.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS2 PSU Save Inspector

Inspect an EMS PSU single-save archive and extract its validated contained files locally without rewriting the archive.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS1 Save Converter

Normalize complete PS1 memory-card containers to a standard 128 KiB raw card, export individual valid saves as MCS files, and inspect validated MCS single-save containers.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

GameCube Single-Save Inspector

Inspect strict Dolphin-compatible GCI, GCS or SAV single-save framing and extract the complete 8 KiB-block payload without conversion.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

DuckStation Save Converter

Prepare supported PS1 memory-card images for DuckStation by normalizing recognized raw and wrapped card containers to the standard 128 KiB raw-card representation.

Platform
DuckStation / PS1
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Wii data.bin Structure Inspector

Inspect the documented unencrypted Wii backup-header relation in a data.bin candidate while keeping encrypted and signed regions strictly read-only.

Platform
Wii
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS2 Memory Card Viewer

Inspect standard PlayStation 2 8 MiB memory-card images locally, including superblock geometry, FAT-backed directory traversal, contained save folders, protection flags, filenames, and file sizes.

Platform
PCSX2 / PS2
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

GameCube Memory Card Viewer

Inspect supported raw/Dolphin GameCube memory-card images, validate mirrored filesystem metadata and block allocation, and export validated saves as GCI.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS2 Save Converter

Normalize supported standard PS2 memory-card images to the 8 MiB data-only representation, export verified save directories as EMS .psu containers, and inspect/extract files from validated EMS PSU saves.

Platform
PCSX2 / PS2
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Xbox 360 XContent Header Inspector

Inspect bounded Xbox 360 CON/PIRS/LIVE XContent header metadata without claiming package trust, filesystem extraction or resigning.

Platform
Xbox / xbox-360
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PSP Save Viewer

Inspect metadata from a PSP PARAM.SFO file locally, including title/category fields and numeric or UTF-8 entries, without decrypting or rewriting the associated savedata payload.

Platform
PSP
Processing
Local browser processing
Verified
2026-08-08

03 / Read the status first

A tool name is not a compatibility guarantee.

Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.

Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.