RPG Maker Tools
RPG Maker Save Validator
Validate that a file decodes with a supported standard RPG Maker MV/MZ codec and contains the expected serialized save-content structure.
Tool family
Viewers, editors, validators, and utilities for supported RPG Maker data.
Current catalog
Planned and deprecated records are intentionally excluded from Tool Family archives. Each result still carries its own support and processing state.
RPG Maker Tools
Validate that a file decodes with a supported standard RPG Maker MV/MZ codec and contains the expected serialized save-content structure.
RPG Maker Tools
Inspect a copied or backup standard RPG Maker MV/MZ save without writing changes back to it.
RPG Maker Tools
Identify supported RPG Maker MV/MZ saves and bounded XP/VX/VX Ace Ruby Marshal candidates while keeping unsupported formats read-only.
RPG Maker Tools
Edit fixture-backed standard fields in RPG Maker VX Ace .rvdata2 saves with bounded Ruby Marshal parsing and serialization.
RPG Maker Tools
Edit fixture-backed standard fields in RPG Maker VX .rvdata saves with bounded Ruby Marshal parsing and serialization.
RPG Maker Tools
Edit common fields in standard RPG Maker MZ .rmmzsave files locally, with zlib decoding and re-encoding that follows the engine StorageManager format.
RPG Maker Tools
Edit fixture-backed standard fields in RPG Maker XP .rxdata saves with bounded Ruby Marshal parsing and serialization.
RPG Maker Tools
Edit common fields in standard RPG Maker MV .rpgsave files locally using the engine-compatible LZ-String Base64 save codec.
RPG Maker Tools
Rename existing RPG::Skill records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Decode and inspect standard RPG Maker MV/MZ saves locally without changing the source file.
RPG Maker Tools
Rename existing RPG::Class records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Edit saved actor custom names and nicknames in standard RPG Maker MV/MZ saves while leaving progression-coupled fields untouched.
RPG Maker Tools
Rename existing RPG::State records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Edit saved item, weapon, or armor quantities by database ID in standard RPG Maker MV/MZ saves.
RPG Maker Tools
Rename existing RPG::Enemy records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Edit the standard saved party gold value in RPG Maker MV/MZ saves, bounded to the default engine maximum.
RPG Maker Tools
Inspect bounded RPG::Map metadata from fixture-backed XP/VX/VX Ace Ruby Marshal project data without editing.
RPG Maker Tools
Read and set standard RPG Maker MV/MZ game switches by numeric switch ID.
Related guides
Guides appear only when they explicitly reference an index-ready Tool in this family.
Save File Formats
A fail-closed RVData / RPG Maker VX troubleshooting guide for distinguishing representation problems from unsupported semantics and for selecting read-only integrity checks before any repair attempt.
Backups & Safety
A safety-first RXData / RPG Maker XP guide for identifying the intended representation, preserving an untouched source copy, and choosing only a verified compatible Tool.
Save File Formats
A fail-closed RXData / RPG Maker XP troubleshooting guide for distinguishing representation problems from unsupported semantics and for selecting read-only integrity checks before any repair attempt.
Compatibility first
A tool family groups related jobs, but individual file formats and game versions can have different requirements. The individual tool page is the source of truth for compatibility, processing mode, limitations, and verification details.