Save paths and formats can be useful even before a custom editor exists.
Platform directory / Save ecosystems
Find save tools by platform.
Browse PC, console, emulator, retro, and engine-specific hubs. Each Platform page separates useful save documentation from real Tool availability so a category link never implies unsupported functionality.
01 / How to read the directory
Platform coverage is evidence-based.
A Platform Hub can organize save paths, file formats, emulator workflows, limitations, Game Hubs, and active Tools. Verified Tool status is derived separately from the taxonomy itself.
Verified and in-development tools are counted explicitly; planned work is excluded.
Protected console saves and server-side workflows are not presented as browser-local when they are not.
02 / Browse platforms
Choose the save ecosystem.
Empty platform terms remain discoverable for navigation but are automatically kept out of the search index until real published Game Hubs or active Tools are assigned.
Desktop & local workflows
PC save paths, launcher differences, browser-local tools, and file-format references.
PlayStation
Generation-specific save references with protection and signing limits stated clearly.
Console family
PlayStation
PlayStation save-file references and supported tools across documented PlayStation generations. Platform-specific protection and signing limits are stated explicitly.
- Game hubs
- 0
- Verified tools
- 56
- In development
- 0
PlayStation
PS1
Original PlayStation memory-card and save-file documentation, conversion references, and compatible retro utilities.
- Game hubs
- 0
- Verified tools
- 31
- In development
- 0
PlayStation
PS2
PlayStation 2 memory-card formats, emulator workflows, save conversion references, and compatible utilities.
- Game hubs
- 0
- Verified tools
- 19
- In development
- 0
PlayStation
PSP
PSP save-file documentation, format notes, emulator workflows, and compatible save utilities where technically appropriate.
- Game hubs
- 0
- Verified tools
- 6
- In development
- 0
PlayStation
PS3
PlayStation 3 save references with clear compatibility, account/signing limitations, and only supported file operations.
- Game hubs
- 0
- Verified tools
- 0
- In development
- 0
Nintendo
Handheld, home-console, memory-card, and emulator-oriented save workflows.
Console family
Nintendo
Nintendo save-file references and supported utilities across documented handheld and home-console generations.
- Game hubs
- 0
- Verified tools
- 83
- In development
- 0
Nintendo
Nintendo DS
Nintendo DS save formats, emulator save conversion notes, backup guidance, and compatible utilities.
- Game hubs
- 0
- Verified tools
- 8
- In development
- 0
Nintendo
Game Boy Advance
Game Boy Advance save formats, emulator workflows, backup guidance, and compatible conversion or inspection utilities.
- Game hubs
- 0
- Verified tools
- 14
- In development
- 0
Nintendo / Retro
SNES
SNES save-memory formats, emulator workflows, binary inspection, and compatible save utilities.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
Nintendo / Retro
Nintendo 64
Nintendo 64 save formats, controller-pak references, emulator workflows, and compatible conversion utilities.
- Game hubs
- 0
- Verified tools
- 19
- In development
- 0
Nintendo
GameCube
GameCube memory-card saves, Dolphin-compatible workflows, backup guidance, and documented conversion utilities.
- Game hubs
- 0
- Verified tools
- 37
- In development
- 0
Nintendo
Wii
Nintendo Wii save references, Dolphin workflows, backup guidance, and compatible save utilities.
- Game hubs
- 0
- Verified tools
- 4
- In development
- 0
Sega & retro
Older save-memory formats, emulator files, inspection, and conversion references.
Sega / Retro
Sega Genesis
Sega Genesis save-memory references, emulator formats, binary inspection, and compatible retro utilities.
- Game hubs
- 0
- Verified tools
- 0
- In development
- 0
Sega / Retro
Dreamcast
Dreamcast VMU and emulator save references, conversion notes, backup guidance, and compatible utilities.
- Game hubs
- 0
- Verified tools
- 31
- In development
- 0
Emulator ecosystems
Named emulator hubs appear only when a specific save/container workflow is already verified.
Emulator ecosystem
DuckStation
DuckStation-oriented original PlayStation save workflows tied only to verified PS1 memory-card and conversion utilities.
- Game hubs
- 0
- Verified tools
- 2
- In development
- 0
Emulator ecosystem
PCSX2
PCSX2 save workflows for verified standard PS2 memory-card and PSU operations.
- Game hubs
- 0
- Verified tools
- 3
- In development
- 0
Emulator ecosystem
Dolphin
Dolphin GameCube save workflows for verified GCI, GCS, and SAV conversion paths.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
Emulator ecosystem
RetroArch
RetroArch save workflows only where a specific core/container layout has been independently verified.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
Emulator ecosystem
DeSmuME
DeSmuME Nintendo DS save-container workflows tied to the verified DSV conversion boundary.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
Emulator ecosystem
mGBA
mGBA Game Boy Advance raw-save and optional RTC-record workflows with explicit size checks.
- Game hubs
- 0
- Verified tools
- 2
- In development
- 0
Engine ecosystems
Save formats organized around game engines where one reusable parser can support many titles.
Game engine
RPG Maker
RPG Maker save formats, version-specific editors and viewers, validation, conversion, and troubleshooting documentation.
- Game hubs
- 0
- Verified tools
- 27
- In development
- 0
RPG Maker
RPG Maker XP
RPG Maker XP save workflows backed by the verified bounded Ruby Marshal 4.8 profile.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
RPG Maker
RPG Maker VX
RPG Maker VX save workflows backed by the verified bounded Ruby Marshal 4.8 profile.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
RPG Maker
RPG Maker VX Ace
RPG Maker VX Ace save workflows backed by the verified bounded Ruby Marshal 4.8 profile.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
RPG Maker
RPG Maker MV
RPG Maker MV save workflows tied to the verified MV JSON profile.
- Game hubs
- 0
- Verified tools
- 2
- In development
- 0
RPG Maker
RPG Maker MZ
RPG Maker MZ save workflows tied to the verified MZ JSON profile.
- Game hubs
- 0
- Verified tools
- 2
- In development
- 0
Additional platforms
Administrator-added platform hubs appear here without being hidden by the curated default set.
Platform
Xbox
Xbox-family save and package documentation with explicit signature, account and container limitations. Only independently verified browser-local workflows are marked operational.
- Game hubs
- 0
- Verified tools
- 1
- In development
- 0
Platform
xbox-360
Published game hubs and active tools assigned to this platform appear here when available.
- Game hubs
- 0
- Verified tools
- 21
- In development
- 0
03 / Platform differences
A save file is not the same problem on every system.
PC saves are often ordinary files in user folders, while emulator saves can use emulator-specific containers or byte order. Console saves may live on memory cards, virtual memory cards, account-bound containers, or signed formats. The platform layer exists so those differences are explained before a user reaches an editor or converter.
Locate the save
Start with the correct device, launcher, memory-card, or emulator location.
Identify the format
Check whether the file is raw, containerized, compressed, signed, or emulator-specific.
Use compatible tools
Only use a Tool whose platform and support state match the save workflow.