Emulator & Retro Tools
Xbox 360 XContent Header Inspector
Inspect bounded Xbox 360 CON/PIRS/LIVE XContent header metadata without claiming package trust, filesystem extraction or resigning.
Game save workbench / Tool directory
Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.
01 / Browse by job
These stable category pages are the clean discovery paths. Use filters below for temporary combinations such as platform plus processing mode.
02 / Tool catalog
Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.
Emulator & Retro Tools
Inspect bounded Xbox 360 CON/PIRS/LIVE XContent header metadata without claiming package trust, filesystem extraction or resigning.
Emulator & Retro Tools
Inspect metadata from a PSP PARAM.SFO file locally, including title/category fields and numeric or UTF-8 entries, without decrypting or rewriting the associated savedata payload.
Emulator & Retro Tools
Convert a validated DeSmuME DSV battery-save container to a raw SAV/SRM payload, or rebuild DSV using a correct same-game template footer.
Emulator & Retro Tools
Normalize a raw Game Boy Advance battery-save copy to an explicitly selected EEPROM, SRAM, or Flash geometry without truncating source bytes or guessing the game.
RPG Maker Tools
Edit common fields in standard RPG Maker MV .rpgsave files locally using the engine-compatible LZ-String Base64 save codec.
RPG Maker Tools
Rename existing RPG::Skill records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Decode and inspect standard RPG Maker MV/MZ saves locally without changing the source file.
RPG Maker Tools
Rename existing RPG::Class records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Edit saved actor custom names and nicknames in standard RPG Maker MV/MZ saves while leaving progression-coupled fields untouched.
RPG Maker Tools
Rename existing RPG::State records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Edit saved item, weapon, or armor quantities by database ID in standard RPG Maker MV/MZ saves.
RPG Maker Tools
Rename existing RPG::Enemy records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Edit the standard saved party gold value in RPG Maker MV/MZ saves, bounded to the default engine maximum.
RPG Maker Tools
Inspect bounded RPG::Map metadata from fixture-backed XP/VX/VX Ace Ruby Marshal project data without editing.
RPG Maker Tools
Read and set standard RPG Maker MV/MZ game switches by numeric switch ID.
RPG Maker Tools
Inspect existing RPG::CommonEvent records from fixture-backed XP/VX/VX Ace Ruby Marshal database data.
Hex & Binary Tools
Compress a selected local file to GZip or decompress a GZip file locally with a hard expanded-output ceiling.
RPG Maker Tools
Read and edit standard RPG Maker MV/MZ game variables by numeric ID using safe scalar value types.
03 / Read the status first
Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.
Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.