A Tool is linked only after its existing support state is verified and operational.
Save format directory / Verified relationships
Find tools by save format.
Browse file and save-container hubs tied to existing active Tools. Format pages explain the boundary between a recognizable wrapper, a filename extension, and a genuinely verified game or emulator profile.
01 / Format safety
An extension is not a compatibility guarantee.
Files that share .sav, .srm, .json, or .sl2 can still use unrelated schemas, checksums, encryption, byte order, account binding, or container layouts. SaveEditor keeps those boundaries explicit.
Format recognition never removes the need for an untouched backup before edits or conversion.
Game/emulator-specific profiles remain narrower than generic filename matching.
02 / Browse formats
Choose the actual file family.
Phase 43 seeds 36 conservative hubs from formats already handled by verified Tools. Empty administrator-added terms remain noindex until active Tool evidence exists.
Structured text & data
Human-readable or delimited structures used by verified local file workflows.
Structured text & data
JSON Save Files
JSON-based save and configuration files. A .json extension does not prove a specific game schema; use only a Tool whose support notes match the file.
- Verified
- 5
- Development
- 0
Structured text & data
XML Save Files
XML-based save and configuration data with explicit text structure. XML validity is separate from game-specific field meaning or integrity rules.
- Verified
- 2
- Development
- 0
Structured text & data
INI Save & Config Files
INI-style key/value configuration and save-adjacent data. Preserve section/key names and keep a backup before changing values.
- Verified
- 1
- Development
- 0
Structured text & data
CSV Data Files
Delimited tabular data used by some tools, exports, and game-adjacent workflows. CSV structure alone does not imply a game save is safely editable.
- Verified
- 1
- Development
- 0
Compression wrappers
Verified bounded wrappers where decompression is distinct from understanding the game data inside.
Compression wrappers
Gzip Streams
Gzip-wrapped data supported by the verified bounded browser codec. Decompression proves the wrapper, not the semantics of the decompressed save.
- Verified
- 1
- Development
- 0
Compression wrappers
Zlib Streams
Zlib-wrapped data supported by the verified bounded browser codec. Wrapper validity does not establish a game-specific format.
- Verified
- 1
- Development
- 0
Compression wrappers
Deflate Streams
Raw DEFLATE data supported by the verified bounded browser codec. Use only when the source format explicitly expects raw DEFLATE.
- Verified
- 1
- Development
- 0
Patch formats
Binary patch containers that still require the correct source file and revision.
Patch formats
IPS Patch Files
IPS binary patch files handled by the verified patch workflow. Patch application still requires the correct original file and an untouched backup.
- Verified
- 1
- Development
- 0
Patch formats
BPS Patch Files
BPS patch files with source/target integrity checks in the verified browser workflow. A valid BPS file can still target the wrong game or revision.
- Verified
- 1
- Development
- 0
RPG Maker formats
Version-specific RPG Maker JSON and Ruby Marshal families backed by verified profiles.
RPG Maker formats
Ruby Marshal 4.8
Ruby Marshal 4.8 object streams used by verified RPG Maker XP/VX/VX Ace workflows. Generic Marshal data is not promoted without RPG Maker class evidence.
- Verified
- 5
- Development
- 0
RPG Maker formats
RPG Maker MZ Save JSON
RPG Maker MZ save JSON handled only through the verified MZ profile and shared RPG Maker validation boundaries.
- Verified
- 5
- Development
- 0
RPG Maker formats
RPG Maker MV Save JSON
RPG Maker MV save JSON handled only through the verified MV profile and shared RPG Maker validation boundaries.
- Verified
- 5
- Development
- 0
RPG Maker formats
RVData2 / RPG Maker VX Ace
RPG Maker VX Ace data/save containers backed by the verified bounded Ruby Marshal path. Files must still match the expected RPG Maker profile.
- Verified
- 3
- Development
- 0
RPG Maker formats
RVData / RPG Maker VX
RPG Maker VX data/save containers backed by the verified bounded Ruby Marshal path. Files must still match the expected RPG Maker profile.
- Verified
- 3
- Development
- 0
RPG Maker formats
RXData / RPG Maker XP
RPG Maker XP data/save containers backed by the verified bounded Ruby Marshal path. Files must still match the expected RPG Maker profile.
- Verified
- 3
- Development
- 0
PlayStation save formats
Legacy PlayStation memory-card and single-save containers with explicit support boundaries.
PlayStation save formats
PlayStation MCS Save
Single-save MCS framing used by supported original PlayStation workflows. MCS validation does not imply protected modern PlayStation save support.
- Verified
- 5
- Development
- 0
PlayStation save formats
PS2 Memory Card Image
Standard PlayStation 2 memory-card filesystem images supported for bounded inspection and compatible extraction workflows. Filesystem repair is not implied.
- Verified
- 14
- Development
- 0
PlayStation save formats
PS2 PSU Save Archive
EMS PSU single-save archives supported by the verified PS2 inspection/export path. Proprietary MAX/CBS/SPS/PSV conversion is not implied.
- Verified
- 5
- Development
- 0
Nintendo save formats
Raw save-memory and GameCube container formats tied to verified retro workflows.
Nintendo save formats
Game Boy Advance Raw Save
Raw GBA battery-save images with explicit geometry handling. Extension alone does not identify SRAM/Flash/EEPROM semantics for an arbitrary game.
- Verified
- 2
- Development
- 0
Nintendo save formats
SNES SRAM
Raw SNES SRAM bytes for bounded byte-level workflows. The verified Tool does not invent game-specific field meanings.
- Verified
- 1
- Development
- 0
Nintendo save formats
Nintendo 64 Raw Save
Exact-geometry N64 raw-save byte-order workflows. The converter handles byte permutations, not arbitrary game-specific checksum semantics.
- Verified
- 1
- Development
- 0
Nintendo save formats
GameCube GCI
Dolphin-compatible GameCube GCI single-save framing with verified reversible conversion boundaries.
- Verified
- 4
- Development
- 0
Nintendo save formats
GameCube GCS
GameCube GCS single-save framing supported by the verified Dolphin conversion path.
- Verified
- 6
- Development
- 0
Nintendo save formats
GameCube SAV
GameCube SAV single-save framing supported by the verified Dolphin conversion path.
- Verified
- 6
- Development
- 0
Emulator-specific formats
Containers whose layout is specific to a named emulator/core rather than a universal extension.
Emulator-specific formats
RetroArch Mupen64Plus-Next SRM
The specifically verified Mupen64Plus-Next composite RetroArch SRM layout. This hub does not generalize to every RetroArch core that uses .srm.
- Verified
- 1
- Development
- 0
Emulator-specific formats
mGBA RTC-Appended Save
mGBA raw GBA battery saves with the verified optional 16-byte RTC record. RTC data is preserved or stripped only through explicit size-checked workflows.
- Verified
- 1
- Development
- 0
Emulator-specific formats
DeSmuME DSV
DeSmuME save-container workflows kept distinct from generic raw Nintendo DS saves. Conversion requires the verified DSV structure rather than extension-only matching.
- Verified
- 8
- Development
- 0
Game-specific containers
Formats with verified game-specific profiles. Similar extensions in other games are not treated as compatible.
Game-specific containers
NieR:Automata PC Save
The verified NieR:Automata PC save profile used by the game-specific editor. Only documented bounded fields are editable.
- Verified
- 1
- Development
- 0
Game-specific containers
Hollow Knight PC Save
The verified Hollow Knight PC save container/profile. Decryption and edits remain constrained to the game-specific profile and post-write validation.
- Verified
- 1
- Development
- 0
Game-specific containers
Terraria Player PLR
The verified Terraria PC player-save profile used by the bounded game editor. World files and unrelated Terraria containers are not implied.
- Verified
- 1
- Development
- 0
Game-specific containers
Vampire Survivors Legacy JSON Save
The explicitly legacy 2022 Vampire Survivors JSON family supported by the verified editor. Newer save families are not silently promoted.
- Verified
- 1
- Development
- 0
Game-specific containers
Sekiro S0000.sl2
The verified Sekiro PC BND4 save profile used for account-ID transfer and checksum repair. Character stats/inventory editing is not implied.
- Verified
- 2
- Development
- 0
Game-specific containers
Dark Souls III DS30000.sl2
The verified Dark Souls III PC BND4 checksum profile. The current supported operation is checksum-only and does not claim character editing.
- Verified
- 1
- Development
- 0
Game-specific containers
Dark Souls Remastered DRAKS0005.sl2
The verified Dark Souls Remastered PC checksum profile. The current supported operation is checksum-only and remains game-specific.
- Verified
- 1
- Development
- 0
Game-specific containers
NieR Replicant GAMEDATA
The verified NieR Replicant PC GAMEDATA profile. Editing is limited to the documented Slot 1 money field when the base save already passes integrity checks.
- Verified
- 1
- Development
- 0
Game-specific containers
Final Fantasy X HD PC Save
The verified Final Fantasy X HD PC save buffer/profile used for bounded Tidus current HP/MP edits with duplicated CRC rebuilds.
- Verified
- 1
- Development
- 0
Additional formats
Administrator-added format hubs remain separate from verified support claims.
Additional formats
Dreamcast VMU / VMS Save Formats
Dreamcast Visual Memory Unit flash images and the specifically documented Nexus DCM and VMI metadata representations. SaveEditor treats fixed filesystem/root constants as evidence only and does not synthesize CRCs, FAT chains, directory entries, allocation state, or game payload bytes.
- Verified
- 31
- Development
- 0
Additional formats
GameCube Memory Card Image
Raw/Dolphin GCP GameCube memory-card filesystem images with exact supported card geometry. The Phase 46 viewer validates metadata checksums, BAT allocation and save chains before read-only GCI export.
- Verified
- 16
- Development
- 0
Additional formats
Nintendo 64 Controller Pak
Standard 32 KiB Nintendo 64 Controller Pak images with checksum-protected redundant ID blocks and mirrored index-table pages. SaveEditor Phase 48 repairs only one independently provable metadata-copy defect and does not rewrite directory entries or game payload pages.
- Verified
- 11
- Development
- 0
Additional formats
PlayStation 1 Memory Card Image
Standard 128 KiB original PlayStation memory-card images and the specifically supported complete VGS/MEM and PSX wrappers. SaveEditor validates the embedded card structure and never treats wrapper recognition as permission to synthesize game payload, directory, checksum, or allocation data.
- Verified
- 28
- Development
- 0
Additional formats
Wii data.bin Backup
Wii data.bin backups whose unencrypted backup-header relation can be structurally inspected. Phase 46 does not decrypt the encrypted header or payload, verify signatures, or rewrite the archive.
- Verified
- 4
- Development
- 0
Additional formats
Xbox 360 XContent / STFS Header
Xbox 360 CON/PIRS/LIVE XContent package headers. Phase 46 parses bounded header metadata only and deliberately does not claim STFS hash-tree verification, filesystem extraction, signing or resigning.
- Verified
- 21
- Development
- 0