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Game save workbench
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Tool family

Emulator & Retro Tools

Save-format utilities for supported retro systems and emulator workflows.

Current catalog

Verified and in-development tools.

Planned and deprecated records are intentionally excluded from Tool Family archives. Each result still carries its own support and processing state.

Verified

Emulator & Retro Tools

GameCube Memory Card Forensic Report

Generate a deterministic read-only evidence report for GameCube card geometry, header checksums, directory/BAT mirrors, byte ranges, filesystem evidence and the exact Phase 47 recovery decision.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

N64 Controller Pak Forensic Report

Generate a deterministic read-only evidence report for all four Controller Pak ID copies, both index mirrors, raw index nodes, byte ranges and the exact Phase 48 recovery decision.

Platform
Nintendo 64
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

GameCube Memory Card Forensic Compare

Compare two same-geometry GameCube memory-card images read-only, bind both sources by SHA-256, map structural and byte-range differences, compare validated filesystem evidence and export a deterministic portable evidence bundle.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

N64 Controller Pak Forensic Compare

Compare two exact 32 KiB Nintendo 64 Controller Pak images read-only, map changed regions and raw index-word evidence, compare redundant metadata states and export a deterministic portable evidence bundle.

Platform
Nintendo 64
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

GameCube Directory Redundancy Rebuild

Refresh the inactive valid GameCube directory mirror from the parser-selected active directory copy, incrementing only the rebuilt copy counter and checksum before strict reopen.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

GameCube BAT Redundancy Rebuild

Refresh the inactive valid GameCube BAT mirror from the parser-selected active BAT copy, incrementing only the rebuilt copy counter and checksum before strict reopen.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

GameCube GCS Signature Recovery

Restore exactly one damaged byte in the fixed GCSAVE wrapper marker only when exact GCS geometry and the existing strict GameCube single-save parser prove the reconstructed file.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

GameCube Datel SAV Signature Recovery

Restore exactly one damaged byte in DATELGC_SAVE only when exact Datel SAV geometry and the existing strict parser validate the entire reconstructed single-save wrapper.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

DeSmuME DSV Footer Prefix Recovery

Restore exactly one damaged byte in the fixed DeSmuME DSV footer prefix only when the terminal cookie is intact and the reconstructed footer strictly validates without changing raw save bytes.

Platform
Nintendo DS
Processing
Local browser processing
Verified
2026-08-10
Verified

Emulator & Retro Tools

DuckStation Save Converter

Prepare supported PS1 memory-card images for DuckStation by normalizing recognized raw and wrapped card containers to the standard 128 KiB raw-card representation.

Platform
DuckStation / PS1
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Wii data.bin Structure Inspector

Inspect the documented unencrypted Wii backup-header relation in a data.bin candidate while keeping encrypted and signed regions strictly read-only.

Platform
Wii
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS2 Memory Card Viewer

Inspect standard PlayStation 2 8 MiB memory-card images locally, including superblock geometry, FAT-backed directory traversal, contained save folders, protection flags, filenames, and file sizes.

Platform
PCSX2 / PS2
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

GameCube Memory Card Viewer

Inspect supported raw/Dolphin GameCube memory-card images, validate mirrored filesystem metadata and block allocation, and export validated saves as GCI.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS2 Save Converter

Normalize supported standard PS2 memory-card images to the 8 MiB data-only representation, export verified save directories as EMS .psu containers, and inspect/extract files from validated EMS PSU saves.

Platform
PCSX2 / PS2
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Xbox 360 XContent Header Inspector

Inspect bounded Xbox 360 CON/PIRS/LIVE XContent header metadata without claiming package trust, filesystem extraction or resigning.

Platform
Xbox / xbox-360
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PSP Save Viewer

Inspect metadata from a PSP PARAM.SFO file locally, including title/category fields and numeric or UTF-8 entries, without decrypting or rewriting the associated savedata payload.

Platform
PSP
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

DeSmuME Save Converter

Convert a validated DeSmuME DSV battery-save container to a raw SAV/SRM payload, or rebuild DSV using a correct same-game template footer.

Platform
DeSmuME / Nintendo DS
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

GBA Save Converter

Normalize a raw Game Boy Advance battery-save copy to an explicitly selected EEPROM, SRAM, or Flash geometry without truncating source bytes or guessing the game.

Platform
Game Boy Advance / mGBA
Processing
Local browser processing
Verified
2026-08-08

Compatibility first

Read the individual tool page before using a save file.

A tool family groups related jobs, but individual file formats and game versions can have different requirements. The individual tool page is the source of truth for compatibility, processing mode, limitations, and verification details.