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Game save workbench
Local-first tools No installation Support status shown

Tool family

Emulator & Retro Tools

Save-format utilities for supported retro systems and emulator workflows.

Current catalog

Verified and in-development tools.

Planned and deprecated records are intentionally excluded from Tool Family archives. Each result still carries its own support and processing state.

Verified

Emulator & Retro Tools

DuckStation Save Converter

Prepare supported PS1 memory-card images for DuckStation by normalizing recognized raw and wrapped card containers to the standard 128 KiB raw-card representation.

Platform
DuckStation / PS1
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Wii data.bin Structure Inspector

Inspect the documented unencrypted Wii backup-header relation in a data.bin candidate while keeping encrypted and signed regions strictly read-only.

Platform
Wii
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS2 Memory Card Viewer

Inspect standard PlayStation 2 8 MiB memory-card images locally, including superblock geometry, FAT-backed directory traversal, contained save folders, protection flags, filenames, and file sizes.

Platform
PCSX2 / PS2
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

GameCube Memory Card Viewer

Inspect supported raw/Dolphin GameCube memory-card images, validate mirrored filesystem metadata and block allocation, and export validated saves as GCI.

Platform
GameCube
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PS2 Save Converter

Normalize supported standard PS2 memory-card images to the 8 MiB data-only representation, export verified save directories as EMS .psu containers, and inspect/extract files from validated EMS PSU saves.

Platform
PCSX2 / PS2
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

Xbox 360 XContent Header Inspector

Inspect bounded Xbox 360 CON/PIRS/LIVE XContent header metadata without claiming package trust, filesystem extraction or resigning.

Platform
Xbox / xbox-360
Processing
Local browser processing
Verified
2026-08-09
Verified

Emulator & Retro Tools

PSP Save Viewer

Inspect metadata from a PSP PARAM.SFO file locally, including title/category fields and numeric or UTF-8 entries, without decrypting or rewriting the associated savedata payload.

Platform
PSP
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

DeSmuME Save Converter

Convert a validated DeSmuME DSV battery-save container to a raw SAV/SRM payload, or rebuild DSV using a correct same-game template footer.

Platform
DeSmuME / Nintendo DS
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

GBA Save Converter

Normalize a raw Game Boy Advance battery-save copy to an explicitly selected EEPROM, SRAM, or Flash geometry without truncating source bytes or guessing the game.

Platform
Game Boy Advance / mGBA
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

SNES Save Editor

Apply explicit bounded byte patches to a raw SNES SRAM copy while preserving file length exactly and refusing overlapping or out-of-range writes.

Platform
SNES
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

N64 Save Converter

Validate exact raw Nintendo 64 EEPROM, SRAM, or FlashRAM geometry and apply an explicit reversible byte-order transform without guessing the target emulator.

Platform
Nintendo 64
Processing
Local browser processing
Verified
2026-08-08
Verified

Emulator & Retro Tools

PS1 Memory Card Viewer

Inspect standard PlayStation 1 memory-card images locally, including directory entries, block chains, file sizes, titles, checksums, and free-block counts.

Platform
DuckStation / PS1
Processing
Local browser processing
Verified
2026-08-08

Compatibility first

Read the individual tool page before using a save file.

A tool family groups related jobs, but individual file formats and game versions can have different requirements. The individual tool page is the source of truth for compatibility, processing mode, limitations, and verification details.