Emulator & Retro Tools
DuckStation Save Converter
Prepare supported PS1 memory-card images for DuckStation by normalizing recognized raw and wrapped card containers to the standard 128 KiB raw-card representation.
Tool family
Save-format utilities for supported retro systems and emulator workflows.
Current catalog
Planned and deprecated records are intentionally excluded from Tool Family archives. Each result still carries its own support and processing state.
Emulator & Retro Tools
Prepare supported PS1 memory-card images for DuckStation by normalizing recognized raw and wrapped card containers to the standard 128 KiB raw-card representation.
Emulator & Retro Tools
Inspect the documented unencrypted Wii backup-header relation in a data.bin candidate while keeping encrypted and signed regions strictly read-only.
Emulator & Retro Tools
Inspect standard PlayStation 2 8 MiB memory-card images locally, including superblock geometry, FAT-backed directory traversal, contained save folders, protection flags, filenames, and file sizes.
Emulator & Retro Tools
Inspect supported raw/Dolphin GameCube memory-card images, validate mirrored filesystem metadata and block allocation, and export validated saves as GCI.
Emulator & Retro Tools
Normalize supported standard PS2 memory-card images to the 8 MiB data-only representation, export verified save directories as EMS .psu containers, and inspect/extract files from validated EMS PSU saves.
Emulator & Retro Tools
Inspect bounded Xbox 360 CON/PIRS/LIVE XContent header metadata without claiming package trust, filesystem extraction or resigning.
Emulator & Retro Tools
Inspect metadata from a PSP PARAM.SFO file locally, including title/category fields and numeric or UTF-8 entries, without decrypting or rewriting the associated savedata payload.
Emulator & Retro Tools
Convert a validated DeSmuME DSV battery-save container to a raw SAV/SRM payload, or rebuild DSV using a correct same-game template footer.
Emulator & Retro Tools
Normalize a raw Game Boy Advance battery-save copy to an explicitly selected EEPROM, SRAM, or Flash geometry without truncating source bytes or guessing the game.
Emulator & Retro Tools
Apply explicit bounded byte patches to a raw SNES SRAM copy while preserving file length exactly and refusing overlapping or out-of-range writes.
Emulator & Retro Tools
Validate exact raw Nintendo 64 EEPROM, SRAM, or FlashRAM geometry and apply an explicit reversible byte-order transform without guessing the target emulator.
Emulator & Retro Tools
Inspect standard PlayStation 1 memory-card images locally, including directory entries, block chains, file sizes, titles, checksums, and free-block counts.
Compatibility first
A tool family groups related jobs, but individual file formats and game versions can have different requirements. The individual tool page is the source of truth for compatibility, processing mode, limitations, and verification details.