Emulator & Retro Tools
DeSmuME DSV Container Extractor
Validate the documented DeSmuME DSV footer prefix and terminal cookie, then extract only the exact raw save bytes preceding the footer.
Tool family
Save-format utilities for supported retro systems and emulator workflows.
Current catalog
Planned and deprecated records are intentionally excluded from Tool Family archives. Each result still carries its own support and processing state.
Emulator & Retro Tools
Validate the documented DeSmuME DSV footer prefix and terminal cookie, then extract only the exact raw save bytes preceding the footer.
Emulator & Retro Tools
Restore exactly one damaged byte in a complete PSX PSV wrapper signature only when its embedded standard PS1 card independently validates before the wrapper byte is touched.
Emulator & Retro Tools
Losslessly wrap a strictly valid 128 KiB raw PS1 memory card in the independently documented canonical 64-byte VGS/MEM representation, with strict target reopen and byte-identical rollback proof.
Emulator & Retro Tools
Restore exactly one damaged byte in the fixed Sony PS2 Memory Card Format superblock magic of a complete standard 8 MiB card only when the full existing filesystem parser reopens the reconstructed copy.
Emulator & Retro Tools
Losslessly extract a canonical VGS/MEM PS1 memory-card representation to raw MCR only when the complete source wrapper can be reproduced byte-for-byte from the embedded card.
Emulator & Retro Tools
Restore exactly one damaged byte in the 16-byte 0x55 formatted-card marker of an exact 128 KiB Dreamcast VMU image only when documented root geometry plus the physical FAT/directory chain independently validate.
Emulator & Retro Tools
Losslessly wrap a strict raw PS1 memory card in the independently documented canonical 3,904-byte DexDrive GME representation with derived slot-state fields and rollback proof.
Emulator & Retro Tools
Restore one damaged VMU formatted-card marker byte inside an exact 128 KiB Nexus DCM dump after deterministic four-byte-group normalization and strict filesystem validation.
Emulator & Retro Tools
Losslessly migrate a canonical DexDrive GME card to raw MCR only when every supported wrapper byte is exactly reproducible from fixed constants and the embedded card.
Emulator & Retro Tools
Restore exactly one damaged byte in the fixed little-endian root FAT-location value 254 only when the root marker, physical FAT, directory chain and all other fixed geometry already validate.
Emulator & Retro Tools
Losslessly migrate a canonical VGS/MEM card to canonical DexDrive GME through an exactly preserved raw 128 KiB card state, with source reconstruction and target reopen proofs.
Emulator & Retro Tools
Generate a deterministic read-only evidence report for all four Controller Pak ID copies, both index mirrors, raw index nodes, byte ranges and the exact Phase 48 recovery decision.
Emulator & Retro Tools
Compare two same-geometry GameCube memory-card images read-only, bind both sources by SHA-256, map structural and byte-range differences, compare validated filesystem evidence and export a deterministic portable evidence bundle.
Emulator & Retro Tools
Compare two exact 32 KiB Nintendo 64 Controller Pak images read-only, map changed regions and raw index-word evidence, compare redundant metadata states and export a deterministic portable evidence bundle.
Emulator & Retro Tools
Refresh the inactive valid GameCube directory mirror from the parser-selected active directory copy, incrementing only the rebuilt copy counter and checksum before strict reopen.
Emulator & Retro Tools
Refresh the inactive valid GameCube BAT mirror from the parser-selected active BAT copy, incrementing only the rebuilt copy counter and checksum before strict reopen.
Emulator & Retro Tools
Restore exactly one damaged byte in the fixed GCSAVE wrapper marker only when exact GCS geometry and the existing strict GameCube single-save parser prove the reconstructed file.
Emulator & Retro Tools
Restore exactly one damaged byte in DATELGC_SAVE only when exact Datel SAV geometry and the existing strict parser validate the entire reconstructed single-save wrapper.
Compatibility first
A tool family groups related jobs, but individual file formats and game versions can have different requirements. The individual tool page is the source of truth for compatibility, processing mode, limitations, and verification details.