SaveEditor first proves the entire supported GME wrapper is canonical and reconstructible from the embedded card, then writes only the documented canonical VGS constants around that same raw card. The original GME is rebuilt byte-for-byte before output is authorized.
Emulator & Retro Tools
PS1 DexDrive GME to VGS Migrator
Losslessly migrate a canonical DexDrive GME card to canonical VGS/MEM through an unchanged raw 128 KiB card, with byte-identical GME rollback proof.
01 / Tool workbench
Use the runtime only when it is actually ready.
The application shell fails closed. An input interface is not enabled merely because a WordPress Tool record exists; the declared engine must be registered in the current build.
No output has been built in this session.
02 / Compatibility
Know the supported input before opening a file.
Compatibility fields are intentionally explicit. Missing values stay unclaimed rather than being filled with generic assumptions.
Accepted extensions
Platforms
PS1
Supported versions / editions
Canonical DexDrive GME -> canonical VGS/MEM, preserving every raw card byte.
Input constraints
Canonical DexDrive GME source only; strict embedded card checksums/chains; canonical VGS target; exact source/rollback equality.
Known limitations
Lossless canonical-representation migration only. Non-canonical VGS/GME wrapper metadata, ambiguous versions, invalid PS1 checksums/chains, lossy field mappings, checksum regeneration, game-payload editing, source mutation, signing/encryption work, and guessed game-specific version upgrades are refused.
Output / result
Canonical VGS target, exact GME rollback source, and deterministic migration report.
03 / Instructions
Use a reversible workflow.
File-oriented workflows start with an untouched original. Tool-specific instructions add only details documented for this utility.
- 01Keep the original
Preserve an untouched copy before creating or transforming binary output.
- 02Confirm scope
Match the file size, format, platform, and version to the support information on this page.
- 03Process locally
Use the runtime only when the page reports that its declared engine is loaded.
- 04Validate output
Compare or test the result before replacing any working source file.
Tool-specific steps
Choose the canonical GME source. SaveEditor proves source reconstruction and target reopen before enabling local downloads.
04 / Privacy and processing
The processing mode is part of the product contract.
SaveEditor.com should state local processing only when the implementation truly keeps file contents in the browser. Server or hybrid processing must be disclosed just as clearly.
Declared mode
Browser local
Runtime state
Operational
Tool-specific privacy notes
Phase 56 performs migration entirely in the browser on the explicitly selected local file. The migration-v1 runtime has no fetch, XMLHttpRequest, WebSocket, sendBeacon, FormData upload, server-side save processing, or telemetry path. The permanent 16 MiB ceiling remains in force. The selected source is never mutated; output is authorized only after exact raw-payload preservation, strict target reopen, and byte-identical rollback reconstruction are all proven.
05 / Troubleshooting
When a file is rejected, do not force it.
A rejection can indicate an unsupported size, format, version, platform, or byte sequence. Preserve the original and correct the input instead of bypassing validation.
Re-check the documented input type and browser size limit before retrying.
A generic converter does not imply support for every game-specific container, signing scheme, or serialization format.
Return to the untouched source instead of repeatedly processing a damaged or partially transformed file.
Known Tool issues
GME comments/unknown fields, wrong geometry, or invalid embedded card evidence are refused.
06 / Verification
Support claims should be traceable.
The verification date, method notes, and public references are kept separate from marketing language so compatibility can be reviewed over time.
Method notes
Verified against an independent implementation of the documented VGS/GME writers, deterministic raw-card fixtures, exact target byte vectors, strict source/target reopen, source immutability, byte-identical rollback reconstruction, SHA-256 binding, malformed/non-canonical refusal, no-network static checks, and full historical regression/source-package parity.
07 / FAQ
Questions to answer before editing.
These answers are generated from the Tool record and current runtime state rather than generic compatibility promises.
Is PS1 DexDrive GME to VGS Migrator ready to use?
Does processing stay in the browser?
Should I keep the original file?
What if my input is rejected?
Related tools
Continue with the same tool family.
Only index-ready verified records from the same Tool Family are shown here.
Related guides
Read the guidance connected to this tool.
Only reviewed, index-ready Guides that explicitly reference this Tool are included.
Backups & Safety
PlayStation 1 Memory Card Image Backup & Identification Guide
A safety-first PlayStation 1 Memory Card Image guide for identifying the intended representation, preserving an untouched source copy, and choosing only a verified compatible Tool.
Save File Formats
PlayStation 1 Memory Card Image Integrity & Troubleshooting Guide
A fail-closed PlayStation 1 Memory Card Image troubleshooting guide for distinguishing representation problems from unsupported semantics and for selecting read-only integrity checks before any repair attempt.