This read-only workflow fingerprints the selected raw GameCube memory-card image with SHA-256, records the header and mirrored directory/BAT checksum evidence, compares redundant metadata copies, maps the documented metadata/data byte ranges, and records whether the existing Phase 47 single-mirror rule would be eligible. When the strict filesystem parser can validate the source or the exact in-memory single-mirror simulation, the report includes directory/allocation evidence such as filenames, block counts and chains. No repaired card or GCI is produced.
Emulator & Retro Tools
GameCube Memory Card Forensic Report
Generate a deterministic read-only evidence report for GameCube card geometry, header checksums, directory/BAT mirrors, byte ranges, filesystem evidence and the exact Phase 47 recovery decision.
01 / Tool workbench
Use the runtime only when it is actually ready.
The application shell fails closed. An input interface is not enabled merely because a WordPress Tool record exists; the declared engine must be registered in the current build.
No output has been built in this session.
02 / Compatibility
Know the supported input before opening a file.
Compatibility fields are intentionally explicit. Missing values stay unclaimed rather than being filled with generic assumptions.
Accepted extensions
Platforms
GameCube
Supported versions / editions
Raw/Dolphin-compatible GameCube memory-card images using the independently reproduced header, directory and BAT layout already verified in Phases 46-47.
Input constraints
Input must match an exact supported 4/8/16/32/64/128 Mbit raw GameCube memory-card geometry and remain within the permanent 16 MiB browser-local ceiling. Corrupt headers and multi-block failures may be reported, but never repaired by this Tool.
Known limitations
Read-only evidence only. No header repair, no metadata repair download, no orphan/chain synthesis, no directory reconstruction, no payload editing and no claim that a failing filesystem can be made usable. The report records the exact existing Phase 47 recovery decision without expanding it.
Output / result
A deterministic local JSON forensic report bound to the source SHA-256 plus a local CSV byte-range map. Neither output contains raw game payload bytes or a repaired save image.
03 / Instructions
Use a reversible workflow.
File-oriented workflows start with an untouched original. Tool-specific instructions add only details documented for this utility.
- 01Keep the original
Preserve an untouched copy before creating or transforming binary output.
- 02Confirm scope
Match the file size, format, platform, and version to the support information on this page.
- 03Process locally
Use the runtime only when the page reports that its declared engine is loaded.
- 04Validate output
Compare or test the result before replacing any working source file.
Tool-specific steps
Choose the original raw GameCube memory-card image. Generate the report before attempting any repair elsewhere. Preserve the source file and JSON together so the SHA-256 and byte-range evidence remain attributable to the same input.
04 / Privacy and processing
The processing mode is part of the product contract.
SaveEditor.com should state local processing only when the implementation truly keeps file contents in the browser. Server or hybrid processing must be disclosed just as clearly.
Declared mode
Browser local
Runtime state
Operational
Tool-specific privacy notes
Phase 49 reads only the explicitly selected local file in the browser. The forensic-v1 runtime contains no fetch, XMLHttpRequest, WebSocket, sendBeacon, form upload, server-side save processing, or telemetry path. Reports are generated locally, contain no raw save payload bytes, and never alter or replace the selected source file.
05 / Troubleshooting
When a file is rejected, do not force it.
A rejection can indicate an unsupported size, format, version, platform, or byte sequence. Preserve the original and correct the input instead of bypassing validation.
Re-check the documented input type and browser size limit before retrying.
A generic converter does not imply support for every game-specific container, signing scheme, or serialization format.
Return to the untouched source instead of repeatedly processing a damaged or partially transformed file.
Known Tool issues
If the report shows invalid geometry, a bad header, multiple invalid metadata blocks, or a strict filesystem failure, keep the original untouched and use a backup or specialist forensic workflow. Do not treat a recovery-candidate flag as proof that game payload data is healthy.
06 / Verification
Support claims should be traceable.
The verification date, method notes, and public references are kept separate from marketing language so compatibility can be reviewed over time.
Method notes
Verified with deterministic clean/corrupt fixtures, independent SHA-256 and metadata calculations, exact byte-range maps, redundant-copy comparison checks, recovery-decision parity with the preserved Phase 47/48 rules, deterministic stable JSON export, CSV range export, immutable-source assertions, no repaired-file output, source/installable parity, and fresh-extract release regression.
07 / FAQ
Questions to answer before editing.
These answers are generated from the Tool record and current runtime state rather than generic compatibility promises.
Is GameCube Memory Card Forensic Report ready to use?
Does processing stay in the browser?
Should I keep the original file?
What if my input is rejected?
Related tools
Continue with the same tool family.
Only index-ready verified records from the same Tool Family are shown here.
Related guides
Read the guidance connected to this tool.
Only reviewed, index-ready Guides that explicitly reference this Tool are included.
Backups & Safety
GameCube Memory Card Image Backup & Identification Guide
A safety-first GameCube Memory Card Image guide for identifying the intended representation, preserving an untouched source copy, and choosing only a verified compatible Tool.
Save File Formats
GameCube Memory Card Image Integrity & Troubleshooting Guide
A fail-closed GameCube Memory Card Image troubleshooting guide for distinguishing representation problems from unsupported semantics and for selecting read-only integrity checks before any repair attempt.