RPG Maker Tools
RPG Maker Map Data Viewer
Inspect bounded RPG::Map metadata from fixture-backed XP/VX/VX Ace Ruby Marshal project data without editing.
Game save workbench / Tool directory
Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.
01 / Browse by job
These stable category pages are the clean discovery paths. Use filters below for temporary combinations such as platform plus processing mode.
02 / Tool catalog
Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.
RPG Maker Tools
Inspect bounded RPG::Map metadata from fixture-backed XP/VX/VX Ace Ruby Marshal project data without editing.
RPG Maker Tools
Read and set standard RPG Maker MV/MZ game switches by numeric switch ID.
RPG Maker Tools
Inspect existing RPG::CommonEvent records from fixture-backed XP/VX/VX Ace Ruby Marshal database data.
Hex & Binary Tools
Convert between canonical UUID text order and the in-memory byte order of the Windows GUID Data1/Data2/Data3/Data4 structure.
Hex & Binary Tools
Calculate SHA-512 for text, hexadecimal bytes, or a local file using the browser Web Crypto API.
Hex & Binary Tools
Encode or decode the packed 16-bit MS-DOS date and time fields used by formats such as ZIP.
Hex & Binary Tools
Calculate a selected checksum or hash locally and compare it with an expected hexadecimal digest without uploading the input.
Hex & Binary Tools
Convert between UTC timestamps and unsigned 64-bit Windows FILETIME ticks.
File Analysis
Compare two local binary or save files byte by byte and locate changed offsets without uploading either file.
File Analysis
Parse the RFC 1952 member header, optional header fields, timestamp, OS byte, and header length.
File Analysis
Search a local file for the exact byte representation of an integer or floating-point value using an explicit type, byte order, and alignment.
File Analysis
Validate RFC 1950 CMF/FLG fields, FCHECK, window size, compression-level hint, and optional dictionary ID.
File Analysis
Inspect a bounded window of a local binary file as hexadecimal bytes with offsets and printable ASCII beside each row.
File Analysis
Parse selected fields from the documented 100-byte SQLite 3 database header.
File Analysis
Measure generic binary properties of a local save or data file, including header bytes, known magic signature, entropy, byte distribution, and sample ASCII strings.
File Analysis
Validate the standard LZ4 frame magic, descriptor flags, block-size code, optional content size/dictionary ID, and descriptor xxHash32 checksum.
File Analysis
Compare the beginning of a local file with a conservative built-in set of common magic-byte signatures.
File Analysis
Inspect the documented PPF 3.0 method-2 header, description, image type, block-check flag, undo flag, and patch-data start offset.
03 / Read the status first
Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.
Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.