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Game save workbench
Local-first tools No installation Support status shown

Game save workbench / Tool directory

Game save editors & file tools.

Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.

02 / Tool catalog

Find the right tool without guessing.

Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.

Showing 19-36 of 56 tools

Planned and deprecated records are not included in the normal tool directory.

Verified

File Analysis

PS2 Save Directory Inventory

Inventory validated PS2 save directories with file counts, total bytes, flags and PSU-export eligibility.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS1 Deleted Entry Inspector

Expose deleted PS1 directory metadata that the existing parser can identify, without restoring or modifying deleted blocks.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS2 File Chain Inspector

Trace each validated PS2 save-file FAT chain and verify extraction can follow its declared bounded allocation.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS1 MCS Directory Frame Inspector

Inspect one strict MCS directory frame, declared size, block count and checksum while leaving payload bytes opaque.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS2 Directory Flags Inspector

Report protected, hidden, file/directory mode and attribute flags for validated PS2 directory entries.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS1 Wrapper Payload Boundary Inspector

Prove exact payload offsets for strict raw, DexDrive GME, VGS/MEM or PSX memory-card representations.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS2 Spare Area Normalization Inspector

Describe whether a standard PS2 card is data-only or complete 528-byte-page form and the exact spare-byte normalization scope.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-11
Verified

Emulator & Retro Tools

PS1 DexDrive GME to VGS Migrator

Losslessly migrate a canonical DexDrive GME card to canonical VGS/MEM through an unchanged raw 128 KiB card, with byte-identical GME rollback proof.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-10
Verified

File Analysis

PS1 Raw Memory Card Fingerprint

Prove a high-confidence PS1 Raw Memory Card Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS1 DexDrive GME Fingerprint

Prove a high-confidence PS1 DexDrive GME Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS1 VGS/MEM Fingerprint

Prove a high-confidence PS1 VGS/MEM Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS1 PSX Memory Card Fingerprint

Prove a high-confidence PS1 PSX Memory Card Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

Emulator & Retro Tools

PS2 Superblock Magic Recovery

Restore exactly one damaged byte in the fixed Sony PS2 Memory Card Format superblock magic of a complete standard 8 MiB card only when the full existing filesystem parser reopens the reconstructed copy.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-10
Verified

File Analysis

PSP PARAM.SFO Fingerprint

Prove a high-confidence PSP PARAM.SFO Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PSP
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS1 MCS Save Fingerprint

Prove a high-confidence PS1 MCS Save Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS2 Data-Only Memory Card Fingerprint

Prove a high-confidence PS2 Data-Only Memory Card Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-11
Verified

File Analysis

PS2 Spare-Area Memory Card Fingerprint

Prove a high-confidence PS2 Spare-Area Memory Card Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.

Platform
PS2
Processing
Local browser processing
Verified
2026-08-11
Verified

Emulator & Retro Tools

PS1 PSX Signature Recovery

Restore exactly one damaged byte in a complete PSX PSV wrapper signature only when its embedded standard PS1 card independently validates before the wrapper byte is touched.

Platform
PS1
Processing
Local browser processing
Verified
2026-08-10

03 / Read the status first

A tool name is not a compatibility guarantee.

Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.

Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.