File Analysis
PS2 PSU Directory Inspector
Inspect the strict EMS PSU top directory plus required dot and dot-dot entries.
Game save workbench / Tool directory
Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.
01 / Browse by job
These stable category pages are the clean discovery paths. Use filters below for temporary combinations such as platform plus processing mode.
02 / Tool catalog
Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.
File Analysis
Inspect the strict EMS PSU top directory plus required dot and dot-dot entries.
File Analysis
Inventory every strict EMS PSU child file with declared length and directory flags.
File Analysis
Audit PS2 save-directory byte totals and each file’s declared bytes versus cluster-capacity requirement.
File Analysis
List every key in a strictly parsed PARAM.SFO table with no game-payload interpretation.
File Analysis
Audit all 15 PS1 memory-card directory frames, states, links and per-frame XOR checksum status.
File Analysis
Classify strictly parsed PARAM.SFO entries by encoded value type and format identifier.
File Analysis
Trace bounded PS1 save block chains and compare each chain with its reported block count.
File Analysis
Compare each PARAM.SFO entry’s used length and declared maximum capacity without rewriting metadata.
File Analysis
Report the PS1 header XOR checksum and all 15 directory-frame checksum results without repairing any byte.
File Analysis
Inspect validated standard PS2 superblock geometry, allocation boundaries, backup blocks, type and flags.
File Analysis
Expose only present common title/save identifiers from a strictly parsed PARAM.SFO table.
File Analysis
Map all 15 PS1 data-directory slots as active, linked, free/deleted or unknown and report used/free counts.
File Analysis
Summarize the bounded standard-card allocation range and classify strict FAT values without changing allocation state.
File Analysis
Read the bounded first-block PS1 title metadata already exposed by the verified card parser.
File Analysis
Expose the validated PS2 superblock indirect FAT cluster list and usability of each bounded pointer.
File Analysis
Report declared PS1 save icon-frame counts from first-block metadata without decoding or rewriting artwork.
File Analysis
Audit the strict PS2 root directory, dot entries, save directories and root-level files.
File Analysis
Compare each active PS1 save file size, reported block count, traced chain length and chain capacity.
03 / Read the status first
Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.
Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.