File Analysis
PS1 Wrapper Payload Boundary Inspector
Prove exact payload offsets for strict raw, DexDrive GME, VGS/MEM or PSX memory-card representations.
Game save workbench / Tool directory
Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.
01 / Browse by job
These stable category pages are the clean discovery paths. Use filters below for temporary combinations such as platform plus processing mode.
02 / Tool catalog
Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.
File Analysis
Prove exact payload offsets for strict raw, DexDrive GME, VGS/MEM or PSX memory-card representations.
File Analysis
Audit all 15 PS1 memory-card directory frames, states, links and per-frame XOR checksum status.
File Analysis
Trace bounded PS1 save block chains and compare each chain with its reported block count.
File Analysis
Report the PS1 header XOR checksum and all 15 directory-frame checksum results without repairing any byte.
File Analysis
Map all 15 PS1 data-directory slots as active, linked, free/deleted or unknown and report used/free counts.
File Analysis
Read the bounded first-block PS1 title metadata already exposed by the verified card parser.
File Analysis
Report declared PS1 save icon-frame counts from first-block metadata without decoding or rewriting artwork.
File Analysis
Compare each active PS1 save file size, reported block count, traced chain length and chain capacity.
File Analysis
Expose deleted PS1 directory metadata that the existing parser can identify, without restoring or modifying deleted blocks.
File Analysis
Inspect one strict MCS directory frame, declared size, block count and checksum while leaving payload bytes opaque.
Emulator & Retro Tools
Losslessly migrate a canonical VGS/MEM card to canonical DexDrive GME through an exactly preserved raw 128 KiB card state, with source reconstruction and target reopen proofs.
Emulator & Retro Tools
Losslessly migrate a canonical DexDrive GME card to canonical VGS/MEM through an unchanged raw 128 KiB card, with byte-identical GME rollback proof.
File Analysis
Prove a high-confidence PS1 Raw Memory Card Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Prove a high-confidence PS1 DexDrive GME Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Prove a high-confidence PS1 VGS/MEM Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Prove a high-confidence PS1 PSX Memory Card Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Prove a high-confidence PS1 MCS Save Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
Emulator & Retro Tools
Restore exactly one damaged byte in a complete PSX PSV wrapper signature only when its embedded standard PS1 card independently validates before the wrapper byte is touched.
03 / Read the status first
Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.
Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.