Use the 1196590 app directory to distinguish Village from other RE Engine games. Preserve the complete win64_save folder before modding or replacing progress.
For this PC reference, the documented storage is Windows: <Steam-folder>userdata<account-id>1196590remotewin64_save. The known file or folder pattern is Capcom win64_save records for the Steam release. Village uses an app-specific Steam userdata remote directory. The whole win64_save set should be preserved because autosave/manual/global data can be related.
Backup guidance: Close Resident Evil Village, let the launcher finish any synchronization, then copy the complete documented save directory to a dated folder outside the live path. Preserve companion files rather than selecting only the newest-looking record. Steam Cloud can overwrite a manually restored remote folder if synchronization is not controlled. Launcher and cloud context matters because The active Steam installation determines which local profile and cloud copy can overwrite the save. Identify the storefront and account before restoring files.
Compatibility and recovery should stay conservative. Treat saves as version-, storefront-, account-, and mod-sensitive unless the game or a separately verified migration workflow proves otherwise. A similar filename or extension is not evidence that two releases are interchangeable. If the expected progress is not visible, If progress is missing after a restore, confirm the active Windows account, storefront/profile, cloud state, and exact directory first. Restore the untouched backup before experimenting with individual files or older autosaves. SaveEditor.com only labels a game-specific editor as available when a separate linked Tool has a verified operational runtime; this reference page by itself is not an editor claim.