Use the 1196590 app directory to distinguish Village from other RE Engine games. Preserve the complete win64_save folder before modding or replacing progress.
Identify the exact save you intend to edit
The researched Resident Evil Village PC save location is Windows: <Steam-folder>userdata<account-id>1196590remotewin64_save. Known file/folder pattern: Capcom win64_save records for the Steam release. Storefront context: Steam. The active Steam installation determines which local profile and cloud copy can overwrite the save. Identify the storefront and account before restoring files. Do not edit a similarly named file from a different profile, edition, or cloud cache.
Make an untouched backup first
Close Resident Evil Village, let the launcher finish any synchronization, then copy the complete documented save directory to a dated folder outside the live path. Preserve companion files rather than selecting only the newest-looking record. Keep that copy outside the live save directory and do not overwrite it with later experiments. Cloud context: Steam Cloud can overwrite a manually restored remote folder if synchronization is not controlled. If a launcher can synchronize the save, prevent it from silently replacing either the original or edited copy while testing.
Understand the format boundary
Village uses an app-specific Steam userdata remote directory. The whole win64_save set should be preserved because autosave/manual/global data can be related. File-extension context: .bin Compatibility note: Treat saves as version-, storefront-, account-, and mod-sensitive unless the game or a separately verified migration workflow proves otherwise. A similar filename or extension is not evidence that two releases are interchangeable. These facts help identify the save but do not automatically reveal every field, checksum, encryption rule, or version-specific structure inside it.
Use only a Tool whose claim matches the file
Generic viewers and diff tools can inspect bytes without claiming game-specific semantics. A game-specific editor should be used only when its Tool page explicitly lists Resident Evil Village, a matching supported version/container, and a Verified operational runtime. A planned URL or Game Hub is not evidence that an editor exists.
Test the edited copy safely
Write to a new output file when the Tool supports it, keep the original backup, restore the edited copy into the correct profile/storefront location, and launch the game only after the file operation finishes. If the game rejects it, If progress is missing after a restore, confirm the active Windows account, storefront/profile, cloud state, and exact directory first. Restore the untouched backup before experimenting with individual files or older autosaves. Return to the untouched backup before trying another change.
Verification context: Windows save location, file-boundary, launcher/cloud, and backup notes were reviewed against the linked game-specific references for Resident Evil Village. This Game Hub is documentation only and does not claim a new game-specific Save Editor.
Recorded Phase 40 evidence boundary
This Phase 40 entry is grounded in the researched PC save boundary for Resident Evil Village: Windows: <Steam-folder>userdata<account-id>1196590remotewin64_save The recorded file or folder pattern is Capcom win64_save records for the Steam release. These concrete identifiers are retained so backup, transfer, recovery, and editing preparation remain tied to the documented game/storefront context instead of a generic extension guess.