File Analysis
PS1 Save Title Metadata Viewer
Read the bounded first-block PS1 title metadata already exposed by the verified card parser.
Game save workbench / Tool directory
Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.
01 / Browse by job
These stable category pages are the clean discovery paths. Use filters below for temporary combinations such as platform plus processing mode.
02 / Tool catalog
Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.
File Analysis
Read the bounded first-block PS1 title metadata already exposed by the verified card parser.
File Analysis
Audit PS2 save-directory byte totals and each file’s declared bytes versus cluster-capacity requirement.
File Analysis
Report declared PS1 save icon-frame counts from first-block metadata without decoding or rewriting artwork.
File Analysis
List every key in a strictly parsed PARAM.SFO table with no game-payload interpretation.
File Analysis
Compare each active PS1 save file size, reported block count, traced chain length and chain capacity.
File Analysis
Classify strictly parsed PARAM.SFO entries by encoded value type and format identifier.
File Analysis
Expose deleted PS1 directory metadata that the existing parser can identify, without restoring or modifying deleted blocks.
File Analysis
Compare each PARAM.SFO entry’s used length and declared maximum capacity without rewriting metadata.
File Analysis
Prove a high-confidence GameCube Datel SAV Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Inspect one strict MCS directory frame, declared size, block count and checksum while leaving payload bytes opaque.
File Analysis
Expose only present common title/save identifiers from a strictly parsed PARAM.SFO table.
File Analysis
Prove a high-confidence N64 Controller Pak Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Prove exact payload offsets for strict raw, DexDrive GME, VGS/MEM or PSX memory-card representations.
File Analysis
Report validated GameCube memory-card geometry and fixed metadata/data block boundaries.
File Analysis
Prove a high-confidence Dreamcast VMU Flash Image Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Inspect validated standard PS2 superblock geometry, allocation boundaries, backup blocks, type and flags.
File Analysis
Audit both directory and both BAT metadata copies and report checksum/update state without repair.
File Analysis
Prove a high-confidence Dreamcast Nexus DCM Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
03 / Read the status first
Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.
Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.