File Analysis
Dreamcast VMU Color & Icon Inspector
Inspect the bounded custom-colour flag, colour bytes and documented icon-shape value without modifying the card.
Game save workbench / Tool directory
Browse SaveEditor.com by job, platform, processing mode, or verified support state. The directory separates working tools from in-development records and does not promote planned tools as available.
01 / Browse by job
These stable category pages are the clean discovery paths. Use filters below for temporary combinations such as platform plus processing mode.
02 / Tool catalog
Every result carries its support state and processing mode. Read each tool page for exact file, platform, and version compatibility.
File Analysis
Inspect the bounded custom-colour flag, colour bytes and documented icon-shape value without modifying the card.
File Analysis
Summarize the validated 256-entry VMU FAT and user-area free/used markers without reconstructing allocation.
File Analysis
Prove a high-confidence Dreamcast VMU Flash Image Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Prove a high-confidence Dreamcast Nexus DCM Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
File Analysis
Prove a high-confidence Dreamcast VMI Metadata Fingerprint match from strict local content/structure checks without trusting filename extension or byte length alone.
Emulator & Retro Tools
Restore exactly one damaged byte in the 16-byte 0x55 formatted-card marker of an exact 128 KiB Dreamcast VMU image only when documented root geometry plus the physical FAT/directory chain independently validate.
Emulator & Retro Tools
Restore one damaged VMU formatted-card marker byte inside an exact 128 KiB Nexus DCM dump after deterministic four-byte-group normalization and strict filesystem validation.
Emulator & Retro Tools
Restore exactly one damaged byte in the fixed little-endian root FAT-location value 254 only when the root marker, physical FAT, directory chain and all other fixed geometry already validate.
Emulator & Retro Tools
Restore one damaged byte in the documented VMU root FAT-location field inside a Nexus DCM image while preserving DCM byte ordering and independently validating the physical filesystem.
Emulator & Retro Tools
Restore exactly one damaged byte in the fixed little-endian root directory-location value 253 only when the physical 13-block directory chain and all other documented VMU invariants already validate.
Emulator & Retro Tools
Restore one mapped DCM byte corresponding to a one-byte defect in the documented VMU root directory-location value after independent normalized filesystem validation.
Emulator & Retro Tools
Restore exactly one damaged byte in the fixed two-byte VMI version value 0 only when the exact 108-byte record, resource-name checksum and all other documented fields independently validate.
Emulator & Retro Tools
Restore exactly one damaged byte in the fixed VMI file-number value 1 only when the exact 108-byte record, resource checksum, version and every other documented invariant independently validate.
03 / Read the status first
Game save formats can change between platforms, game versions, storefronts, or updates. A SaveEditor.com tool page should state the input format it accepts, supported versions where known, its processing mode, limitations, and the date its support was last verified.
Verified means the tool has reached the project's supported state. In development means the record may be useful for documentation or progress visibility, but the interface must not be presented as finished. Planned and deprecated records stay out of the normal directory.