Slay the Spire is different from the usual one-folder save model: PCGamingWiki lists preferences, runs, saves, and betaPreferences as game data. That means “backup the save file” is incomplete advice. A user may restore card/progression information yet lose an active run or related preferences if only one directory is copied. SaveEditor therefore treats the four directories as one logical backup set for standard desktop builds while keeping the Microsoft Store package path separate.
For this PC reference, the documented storage is Windows: Desktop builds: <path-to-game>preferences, <path-to-game>runs, <path-to-game>saves and betaPreferences ; Microsoft Store: %LOCALAPPDATA%PackagesHumbleBundle.SlayTheSpire_q2mcdwmzx4qjaLocalCacheLocalMicrosoftWritablePackageRootsaves. The known file or folder pattern is Multiple files across preferences, runs, saves, and betaPreferences rather than one universal slot file.. Slay the Spire stores meaningful state in several sibling directories under the installation resources for standard desktop builds. Backing up only saves can omit preferences/unlocks or run state.
Backup guidance: Back up preferences, runs, saves, and betaPreferences together before reinstalling or moving the game. On Microsoft Store, preserve the package-local save path separately. Steam Cloud and Xbox Cloud support are documented depending on edition. Launcher and cloud context matters because The Microsoft Store sandbox path differs significantly from Steam/GOG. Standard desktop installs can keep data alongside game resources, so reinstall/move operations deserve an explicit backup first.
Compatibility and recovery should stay conservative. Unlock/progression data and an in-progress run are not necessarily represented by the same file. A partial directory copy can therefore restore one aspect but not another. If the expected progress is not visible, If ascension/unlocks or the current run do not match after restoration, compare all four data directories rather than repeatedly overwriting the saves folder alone. SaveEditor.com only labels a game-specific editor as available when a separate linked Tool has a verified operational runtime; this reference page by itself is not an editor claim.