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Game Hub / Save Reference

Monster Hunter Rise Save Files & Tools

Monster Hunter Rise PC save location, backup, file-format, launcher, cloud-sync, and compatibility reference. This Game Hub documents save-file facts without implying that a game-specific Save Editor is available.

PC

01 / Overview

Save reference at a glance.

Game Hubs separate documented save-file facts from actual Tool support. A Game Hub can be useful even when no custom editor exists.

Developer
CAPCOM
Publisher
CAPCOM
Platforms
PC
Save extensions
.bin

Monster Hunter Rise’s Steam save set is more than one numbered slot. The `win64_save` directory also contains shared/system data, so restoring one file in isolation can create mismatched revisions. For a dependable backup, archive the entire directory and keep the Steam account context. Microsoft Store/Xbox uses WGS, which is a separate storage model and should not be converted by renaming `.bin` files.

For this PC reference, the documented storage is Windows: Steam: <Steam-folder>userdata<user-id>1446780remotewin64_save
Microsoft Store: %LOCALAPPDATA%PackagesF024294D.50755C2F12831_8fty0by30jknySystemAppDatawgs<user-id> | Linux / Steam Play: Steam Play: <SteamLibrary-folder>/steamapps/compatdata/1446780/pfx/. The known file or folder pattern is data00-1.bin
data001Slot.bin
data002Slot.bin
data003Slot.bin. Steam PC save records live in win64_save. data00-1.bin is shared/system data while numbered Slot files represent save slots. Microsoft Store/Xbox uses WGS instead of the same file layout.

Backup guidance: Copy the entire 1446780 remote/win64_save folder, not only one numbered slot. Keep data00-1.bin and all active slot files together. Steam Cloud and Xbox Cloud are documented. Steam remote-storage downloads may prefix the folder path into downloaded filenames, so restoration should preserve the expected win64_save layout. Launcher and cloud context matters because Steam and Microsoft Store use different containers. Steam remote storage exposes win64_save paths; WGS should be preserved and handled separately.

Compatibility and recovery should stay conservative. Slot files and shared/system data belong to one profile context. Mixing revisions can create a state the game did not produce. If the expected progress is not visible, If the game reports no save data, preserve the local folder first and compare it with Steam remote storage. Do not overwrite every local file with one isolated cloud slot. SaveEditor.com only labels a game-specific editor as available when a separate linked Tool has a verified operational runtime; this reference page by itself is not an editor claim.

Compatibility note

Slot files and shared/system data belong to one profile context. Mixing revisions can create a state the game did not produce.

02 / Save locations

Where the save files are stored.

Paths are displayed only when they have been explicitly documented for this Game Hub. Environment variables and launcher-specific differences should remain visible instead of being silently normalized.

Windows
Steam: <Steam-folder>userdata<user-id>1446780remotewin64_save
Microsoft Store: %LOCALAPPDATA%PackagesF024294D.50755C2F12831_8fty0by30jknySystemAppDatawgs<user-id>
Linux
Steam Play: <SteamLibrary-folder>/steamapps/compatdata/1446780/pfx/

Launcher / edition differences

Steam and Microsoft Store use different containers. Steam remote storage exposes win64_save paths; WGS should be preserved and handled separately.

03 / File format

Files, extensions, and format notes.

This section documents only known file names and structures. Format notes can later connect directly to SaveEditor.com parsers, checksum engines, and converters.

Extensions

.bin

File names / patterns

  • data00-1.bin
  • data001Slot.bin
  • data002Slot.bin
  • data003Slot.bin

Format notes

Steam PC save records live in win64_save. data00-1.bin is shared/system data while numbered Slot files represent save slots. Microsoft Store/Xbox uses WGS instead of the same file layout.

Launchers / stores

Steam / Microsoft Store / Xbox app

Cloud save notes

Steam Cloud and Xbox Cloud are documented. Steam remote-storage downloads may prefix the folder path into downloaded filenames, so restoration should preserve the expected win64_save layout.

04 / Tools

Actual linked Tool support.

No verified game-specific Save Editor is currently listed. This Game Hub remains useful for save locations, file details, backup guidance, and other linked utilities.

No active game-specific Tool is currently listed.

Planned and deprecated Tool records are intentionally excluded. The save-reference information on this page remains separate from Tool availability.

05 / Backup

Protect the original before editing.

Save editing should be reversible. Keep an untouched copy outside the active save directory before replacing, converting, repairing, or modifying a save.

  1. 01
    Close the game.

    Avoid modifying a save while the game or launcher may still be writing to it.

  2. 02
    Copy the entire relevant save set.

    Some games use multiple files, profile folders, metadata, or companion files rather than one isolated save.

  3. 03
    Store the backup elsewhere.

    Use a separate folder or archive so cloud sync or the game cannot overwrite the untouched backup.

  4. 04
    Edit a copy, then validate.

    Follow the exact compatibility and processing notes on the Tool page before replacing the active save.

Game-specific backup note

Copy the entire 1446780 remote/win64_save folder, not only one numbered slot. Keep data00-1.bin and all active slot files together.

06 / Troubleshooting

When a save is missing or rejected.

Start with reversible checks. Do not delete or overwrite the only copy while diagnosing a path, cloud-sync, version, or format problem.

Game-specific notes

If the game reports no save data, preserve the local folder first and compare it with Steam remote storage. Do not overwrite every local file with one isolated cloud slot.

A

Confirm the correct profile.

Games, launchers, and operating systems may keep separate save folders for different users, editions, or profiles.

B

Check cloud synchronization.

A cloud service can restore an older file or overwrite a local change. Preserve both copies before resolving a conflict.

C

Check Tool compatibility.

A matching filename does not prove a matching format. Verify platform, game version, extension, and Tool support state.

D

Restore the untouched backup.

If the game rejects a modified save, return to the original backup before attempting another change.

07 / FAQ

Monster Hunter Rise save-file questions.

Answers are generated only from visible Game Hub metadata and actual linked Tool states, plus universal backup guidance.

Where are Monster Hunter Rise save files stored?

The currently documented save locations are listed in the Save locations section above. Use the location that matches your platform or environment.

What save-file extension does Monster Hunter Rise use?

The extensions currently documented on this page are: .bin.

Does SaveEditor.com have a verified Monster Hunter Rise Save Editor?

No verified game-specific Save Editor is currently listed. This Game Hub remains useful for save locations, file details, backup guidance, and other linked utilities.

Should I back up the save before using a Tool?

Yes. Keep an untouched copy outside the active save directory before modifying or converting the file. Some games use multiple companion files, so back up the relevant save folder when in doubt.

Are there cloud-save considerations for Monster Hunter Rise?

Steam Cloud and Xbox Cloud are documented. Steam remote-storage downloads may prefix the folder path into downloaded filenames, so restoration should preserve the expected win64_save layout.

Editorial review

Game-specific metadata on this hub was last reviewed on 2026-08-08. Individual Tool pages maintain their own verification dates and compatibility notes.

Verification notes

Steam and Microsoft Store paths were reviewed against current PCGamingWiki coverage. Current SteamDB and Steam community recovery documentation were used to cross-check the win64_save file set.