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Save Editors

Final Fantasy X Save Editor

Edit only Tidus current HP and current MP in the verified Final Fantasy X HD PC fixed-size save family and rebuild both stored CRC-16 copies.

01 / Tool workbench

Use the runtime only when it is actually ready.

The application shell fails closed. An input interface is not enabled merely because a WordPress Tool record exists; the declared engine must be registered in the current build.

Final Fantasy X Save Editor
BROWSER LOCAL

Checking whether the declared runtime module is loaded. No input has been processed.

Session change summary

No output has been built in this session.

What this game-specific editor changes

Edit only Tidus current HP and current MP in the verified Final Fantasy X HD PC fixed-size save family and rebuild both stored CRC-16 copies.

Verified input boundary

The file must be exactly 26,880 bytes, expose the documented 25,848-byte inner buffer at file offset 8, contain the PC framing byte after that buffer, and have both CRC copies match the verified CRC-16 calculation before editing.

What is deliberately not claimed

No gil, inventory, sphere-grid, character switching, PS2/PSU/Vita/Switch conversion, checksum repair from an invalid base, or fields beyond the base Tidus current HP/MP offsets are claimed.

Output

A separate save copy with only Tidus current HP/current MP plus the two CRC words changed; all other bytes are preserved.

Instructions

Back up the save, close the game, select the 26,880-byte PC file, confirm Tidus HP/MP, edit within the published editor bounds, and retain the original until the copy loads.

Verification

Verified against FFXED load/save/CRC code and character field offsets, with two deterministic fixtures, an independent CRC reference, exact preservation assertions, original immutability, and post-write reopen.

02 / Compatibility

Know the supported input before opening a file.

Compatibility fields are intentionally explicit. Missing values stay unclaimed rather than being filled with generic assumptions.

Accepted extensions

none

Platforms

PC

Supported versions / editions

Final Fantasy X HD PC/Xbox-size 26,880-byte framing, restricted here to the verified PC layout.

Input constraints

The file must be exactly 26,880 bytes, expose the documented 25,848-byte inner buffer at file offset 8, contain the PC framing byte after that buffer, and have both CRC copies match the verified CRC-16 calculation before editing.

Known limitations

No gil, inventory, sphere-grid, character switching, PS2/PSU/Vita/Switch conversion, checksum repair from an invalid base, or fields beyond the base Tidus current HP/MP offsets are claimed.

Output / result

A separate save copy with only Tidus current HP/current MP plus the two CRC words changed; all other bytes are preserved.

03 / Instructions

Use a reversible workflow.

File-oriented workflows start with an untouched original. Tool-specific instructions add only details documented for this utility.

  1. 01Keep the original

    Preserve an untouched copy before creating or transforming binary output.

  2. 02Confirm scope

    Match the file size, format, platform, and version to the support information on this page.

  3. 03Process locally

    Use the runtime only when the page reports that its declared engine is loaded.

  4. 04Validate output

    Compare or test the result before replacing any working source file.

Tool-specific steps

Back up the save, close the game, select the 26,880-byte PC file, confirm Tidus HP/MP, edit within the published editor bounds, and retain the original until the copy loads.

04 / Privacy and processing

The processing mode is part of the product contract.

SaveEditor.com should state local processing only when the implementation truly keeps file contents in the browser. Server or hybrid processing must be disclosed just as clearly.

Declared mode

Browser local

Runtime state

Operational

Tool-specific privacy notes

The selected save is processed entirely in the browser after explicit selection. Phase 38 game profile and codec scripts contain no fetch, XMLHttpRequest, WebSocket, or sendBeacon calls. The original bytes are kept immutable; a separate output is produced only after exact profile matching and a successful post-write reopen.

05 / Troubleshooting

When a file is rejected, do not force it.

A rejection can indicate an unsupported size, format, version, platform, or byte sequence. Preserve the original and correct the input instead of bypassing validation.

Wrong file or size

Re-check the documented input type and browser size limit before retrying.

Unsupported format

A generic converter does not imply support for every game-specific container, signing scheme, or serialization format.

Source was modified

Return to the untouched source instead of repeatedly processing a damaged or partially transformed file.

Known Tool issues

Wrong size/framing, either CRC mismatch, or out-of-range current HP/MP fails closed. Renaming another format does not make it compatible.

06 / Verification

Support claims should be traceable.

The verification date, method notes, and public references are kept separate from marketing language so compatibility can be reviewed over time.

Last verified2026-08-08
Profilefinal-fantasy-10-pc-hd-v1

Method notes

Verified against FFXED load/save/CRC code and character field offsets, with two deterministic fixtures, an independent CRC reference, exact preservation assertions, original immutability, and post-write reopen.

07 / FAQ

Questions to answer before editing.

These answers are generated from the Tool record and current runtime state rather than generic compatibility promises.

Is Final Fantasy X Save Editor ready to use?
The Tool record is verified and declares an operational runtime. The page enables its input controls only when the declared engine module is loaded in the current build.
Does processing stay in the browser?
Yes for this declared mode. The loaded runtime processes the explicit input in the browser; Tool-specific privacy notes describe the exact scope and limits.
Should I keep the original file?
Yes. Keep an untouched source file until any generated output has been validated.
What if my version is not listed?
Treat unlisted versions as unverified. Do not assume two releases use identical save layouts, checksums, signing, or serialization.

Related tools

Continue with the same tool family.

Only index-ready verified records from the same Tool Family are shown here.