The Final Cut save directory is a good candidate for whole-folder backups: copy SaveGames after cloud sync completes, then work only on the copy so paired records remain aligned.
Prepare the source PC
On the source system, identify the actual Disco Elysium – The Final Cut save root: Windows: %USERPROFILE%AppDataLocalLowZAUM StudioDisco ElysiumSaveGames. The expected file/folder pattern is paired/packaged save records in the SaveGames directory. Close the game, let the active launcher finish writing and synchronizing, then make a complete offline copy rather than transferring a file that may still be open.
Preserve storefront and profile identity
Documented storefronts: Steam, GOG. The active Steam, GOG installation determines which local profile and cloud copy can overwrite the save. Identify the storefront and account before restoring files. A transfer between two PCs is simplest when both systems use the same storefront/account/profile context. If the destination uses a different store or container, treat that as a migration problem rather than an ordinary restore.
Move the complete save boundary
Close Disco Elysium – The Final Cut, let the launcher finish any synchronization, then copy the complete documented save directory to a dated folder outside the live path. Preserve companion files rather than selecting only the newest-looking record. Put the copied data on the destination only after confirming the destination save path. If the game creates a new empty save first, keep that new folder as another backup so you can compare structures and revert.
Handle cloud sync deliberately
Steam/GOG cloud synchronization can restore a different local SaveGames copy. Decide whether the local transferred copy or cloud copy should be authoritative before launching the game. If possible, preserve both. After the transferred save loads correctly, make a fresh in-game save and let the launcher synchronize normally.
Check compatibility before blaming the transfer
Disco Elysium stores saves under LocalLow and may keep related packaged/metadata files for one slot. Preserve the directory contents together rather than editing an archive in place. Compatibility note: Treat saves as version-, storefront-, account-, and mod-sensitive unless the game or a separately verified migration workflow proves otherwise. A similar filename or extension is not evidence that two releases are interchangeable. If the destination does not see the transferred progress, If progress is missing after a restore, confirm the active Windows account, storefront/profile, cloud state, and exact directory first. Restore the untouched backup before experimenting with individual files or older autosaves. Verify game edition/version, store, profile IDs, redirected folders, and mod/DLC dependencies before editing the save itself.
Verification context: Windows save location, file-boundary, launcher/cloud, and backup notes were reviewed against the linked game-specific references for Disco Elysium – The Final Cut. This Game Hub is documentation only and does not claim a new game-specific Save Editor.
Recorded Phase 40 evidence boundary
This Phase 40 entry is grounded in the researched PC save boundary for Disco Elysium – The Final Cut: Windows: %USERPROFILE%AppDataLocalLowZAUM StudioDisco ElysiumSaveGames The recorded file or folder pattern is paired/packaged save records in the SaveGames directory. These concrete identifiers are retained so backup, transfer, recovery, and editing preparation remain tied to the documented game/storefront context instead of a generic extension guess.