Deadfire has a distinct Saved Games root. Preserve the whole folder and associated mod setup rather than treating .savegame as a universal Obsidian save format.
For this PC reference, the documented storage is Windows: %USERPROFILE%Saved GamesPillars of Eternity II. The known file or folder pattern is *.savegame archives and autosave/quicksave variants. Deadfire uses packaged .savegame records in its own Windows Saved Games directory. It is a different game family from the first Pillars title despite the shared extension.
Backup guidance: Close Pillars of Eternity II: Deadfire, let the launcher finish any synchronization, then copy the complete documented save directory to a dated folder outside the live path. Preserve companion files rather than selecting only the newest-looking record. Cloud synchronization is storefront-specific; keep an offline directory copy before migration or mod changes. Launcher and cloud context matters because The active Steam, GOG installation determines which local profile and cloud copy can overwrite the save. Identify the storefront and account before restoring files.
Compatibility and recovery should stay conservative. Treat saves as version-, storefront-, account-, and mod-sensitive unless the game or a separately verified migration workflow proves otherwise. A similar filename or extension is not evidence that two releases are interchangeable. If the expected progress is not visible, If progress is missing after a restore, confirm the active Windows account, storefront/profile, cloud state, and exact directory first. Restore the untouched backup before experimenting with individual files or older autosaves. SaveEditor.com only labels a game-specific editor as available when a separate linked Tool has a verified operational runtime; this reference page by itself is not an editor claim.