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Game Hub / Save Reference

Monster Hunter: World Save Files & Tools

Monster Hunter: World PC save location, backup, file-format, launcher, cloud-sync, and compatibility reference. This Game Hub documents save-file facts without implying that a game-specific Save Editor is available.

PC

01 / Overview

Save reference at a glance.

Game Hubs separate documented save-file facts from actual Tool support. A Game Hub can be useful even when no custom editor exists.

Developer
CAPCOM
Publisher
CAPCOM
Platforms
PC
Save extensions
Not recorded

Monster Hunter: World keeps its main Steam PC progress in SAVEDATA1000. Because the file sits under an account-specific Steam userdata tree, the account context belongs in the backup record. Copy the file outside Steam before major changes and keep multiple dated revisions rather than relying on cloud synchronization alone. A future editor must handle account/profile semantics explicitly; Phase 23 only documents where the file lives and how to preserve it safely.

For this PC reference, the documented storage is Windows: <Steam-folder>userdata<user-id>582010remote | Linux / Steam Play: Steam Play: <SteamLibrary-folder>/steamapps/compatdata/582010/pfx/. The known file or folder pattern is SAVEDATA1000. The Steam PC profile uses the SAVEDATA1000 file under app 582010 remote storage. The file contains account/profile progress and should be treated as user-associated data rather than an anonymous portable save.

Backup guidance: Copy SAVEDATA1000 to a dated location outside Steam userdata. For extra context, record the Steam account/ID that produced the file. Steam Cloud/remote storage is part of the normal PC workflow. Manual backups are still valuable because a damaged local revision can also synchronize. Launcher and cloud context matters because The save is under Steam userdata, not the Monster Hunter: World installation directory. The numeric user folder identifies the Steam account context.

Compatibility and recovery should stay conservative. Third-party save transfers often need Steam-ID-aware handling. This Game Hub does not claim that a SAVEDATA1000 file from another account is directly portable. If the expected progress is not visible, If progress is missing after a cloud conflict, preserve both the current remote/local file and any backup before trying replacement. Avoid repeatedly launching the game while deciding which copy is authoritative. SaveEditor.com only labels a game-specific editor as available when a separate linked Tool has a verified operational runtime; this reference page by itself is not an editor claim.

Compatibility note

Third-party save transfers often need Steam-ID-aware handling. This Game Hub does not claim that a SAVEDATA1000 file from another account is directly portable.

02 / Save locations

Where the save files are stored.

Paths are displayed only when they have been explicitly documented for this Game Hub. Environment variables and launcher-specific differences should remain visible instead of being silently normalized.

Windows
<Steam-folder>userdata<user-id>582010remote
Linux
Steam Play: <SteamLibrary-folder>/steamapps/compatdata/582010/pfx/

Launcher / edition differences

The save is under Steam userdata, not the Monster Hunter: World installation directory. The numeric user folder identifies the Steam account context.

03 / File format

Files, extensions, and format notes.

This section documents only known file names and structures. Format notes can later connect directly to SaveEditor.com parsers, checksum engines, and converters.

Extensions

No verified extension is recorded.

File names / patterns

  • SAVEDATA1000

Format notes

The Steam PC profile uses the SAVEDATA1000 file under app 582010 remote storage. The file contains account/profile progress and should be treated as user-associated data rather than an anonymous portable save.

Launchers / stores

Steam

Cloud save notes

Steam Cloud/remote storage is part of the normal PC workflow. Manual backups are still valuable because a damaged local revision can also synchronize.

04 / Tools

Actual linked Tool support.

No verified game-specific Save Editor is currently listed. This Game Hub remains useful for save locations, file details, backup guidance, and other linked utilities.

No active game-specific Tool is currently listed.

Planned and deprecated Tool records are intentionally excluded. The save-reference information on this page remains separate from Tool availability.

05 / Backup

Protect the original before editing.

Save editing should be reversible. Keep an untouched copy outside the active save directory before replacing, converting, repairing, or modifying a save.

  1. 01
    Close the game.

    Avoid modifying a save while the game or launcher may still be writing to it.

  2. 02
    Copy the entire relevant save set.

    Some games use multiple files, profile folders, metadata, or companion files rather than one isolated save.

  3. 03
    Store the backup elsewhere.

    Use a separate folder or archive so cloud sync or the game cannot overwrite the untouched backup.

  4. 04
    Edit a copy, then validate.

    Follow the exact compatibility and processing notes on the Tool page before replacing the active save.

Game-specific backup note

Copy SAVEDATA1000 to a dated location outside Steam userdata. For extra context, record the Steam account/ID that produced the file.

06 / Troubleshooting

When a save is missing or rejected.

Start with reversible checks. Do not delete or overwrite the only copy while diagnosing a path, cloud-sync, version, or format problem.

Game-specific notes

If progress is missing after a cloud conflict, preserve both the current remote/local file and any backup before trying replacement. Avoid repeatedly launching the game while deciding which copy is authoritative.

A

Confirm the correct profile.

Games, launchers, and operating systems may keep separate save folders for different users, editions, or profiles.

B

Check cloud synchronization.

A cloud service can restore an older file or overwrite a local change. Preserve both copies before resolving a conflict.

C

Check Tool compatibility.

A matching filename does not prove a matching format. Verify platform, game version, extension, and Tool support state.

D

Restore the untouched backup.

If the game rejects a modified save, return to the original backup before attempting another change.

07 / FAQ

Monster Hunter: World save-file questions.

Answers are generated only from visible Game Hub metadata and actual linked Tool states, plus universal backup guidance.

Where are Monster Hunter: World save files stored?

The currently documented save locations are listed in the Save locations section above. Use the location that matches your platform or environment.

What save-file extension does Monster Hunter: World use?

No verified save-file extension is currently recorded on this Game Hub.

Does SaveEditor.com have a verified Monster Hunter: World Save Editor?

No verified game-specific Save Editor is currently listed. This Game Hub remains useful for save locations, file details, backup guidance, and other linked utilities.

Should I back up the save before using a Tool?

Yes. Keep an untouched copy outside the active save directory before modifying or converting the file. Some games use multiple companion files, so back up the relevant save folder when in doubt.

Are there cloud-save considerations for Monster Hunter: World?

Steam Cloud/remote storage is part of the normal PC workflow. Manual backups are still valuable because a damaged local revision can also synchronize.

Editorial review

Game-specific metadata on this hub was last reviewed on 2026-08-08. Individual Tool pages maintain their own verification dates and compatibility notes.

Verification notes

The Steam userdata path was reviewed against current PCGamingWiki coverage. SAVEDATA1000 naming is corroborated by long-running Steam/Nexus backup references.