Skip to content
Game save workbench
Local-first tools No installation Support status shown
DEVICE-LOCAL Favorites and recent pages stay in this browser.

Emulator & Retro Tools

PS1 Raw MCR to DexDrive GME Migrator

Losslessly wrap a strict raw PS1 memory card in the independently documented canonical 3,904-byte DexDrive GME representation with derived slot-state fields and rollback proof.

01 / Tool workbench

Use the runtime only when it is actually ready.

The application shell fails closed. An input interface is not enabled merely because a WordPress Tool record exists; the declared engine must be registered in the current build.

PS1 Raw MCR to DexDrive GME Migrator
BROWSER LOCAL

Checking whether the declared runtime module is loaded. No input has been processed.

Session change summary

No output has been built in this session.

The GME writer is deterministic: fixed standard marker/constants plus slot state/link bytes copied from the raw directory frames, followed by the untouched 128 KiB card. SaveEditor never invents comments or unknown DexDrive metadata.

02 / Compatibility

Know the supported input before opening a file.

Compatibility fields are intentionally explicit. Missing values stay unclaimed rather than being filled with generic assumptions.

Accepted extensions

.mcr.mcd.mc.srm.bin

Platforms

PS1

Supported versions / editions

Strict raw PS1 card -> canonical DexDrive GME writer representation.

Input constraints

Exactly 131,072 bytes; strict PS1 card checksums/chains; target GME header is generated only from documented fixed constants and directory-derived bytes.

Known limitations

Lossless canonical-representation migration only. Non-canonical VGS/GME wrapper metadata, ambiguous versions, invalid PS1 checksums/chains, lossy field mappings, checksum regeneration, game-payload editing, source mutation, signing/encryption work, and guessed game-specific version upgrades are refused.

Output / result

Canonical 134,976-byte GME, exact source rollback artifact, and SHA-256-bound migration report.

03 / Instructions

Use a reversible workflow.

File-oriented workflows start with an untouched original. Tool-specific instructions add only details documented for this utility.

  1. 01Keep the original

    Preserve an untouched copy before creating or transforming binary output.

  2. 02Confirm scope

    Match the file size, format, platform, and version to the support information on this page.

  3. 03Process locally

    Use the runtime only when the page reports that its declared engine is loaded.

  4. 04Validate output

    Compare or test the result before replacing any working source file.

Tool-specific steps

Choose the raw card. SaveEditor creates the deterministic canonical GME wrapper and verifies exact raw-payload round-trip before download.

04 / Privacy and processing

The processing mode is part of the product contract.

SaveEditor.com should state local processing only when the implementation truly keeps file contents in the browser. Server or hybrid processing must be disclosed just as clearly.

Declared mode

Browser local

Runtime state

Operational

Tool-specific privacy notes

Phase 56 performs migration entirely in the browser on the explicitly selected local file. The migration-v1 runtime has no fetch, XMLHttpRequest, WebSocket, sendBeacon, FormData upload, server-side save processing, or telemetry path. The permanent 16 MiB ceiling remains in force. The selected source is never mutated; output is authorized only after exact raw-payload preservation, strict target reopen, and byte-identical rollback reconstruction are all proven.

05 / Troubleshooting

When a file is rejected, do not force it.

A rejection can indicate an unsupported size, format, version, platform, or byte sequence. Preserve the original and correct the input instead of bypassing validation.

Wrong file or size

Re-check the documented input type and browser size limit before retrying.

Unsupported format

A generic converter does not imply support for every game-specific container, signing scheme, or serialization format.

Source was modified

Return to the untouched source instead of repeatedly processing a damaged or partially transformed file.

Known Tool issues

Any invalid card checksum/chain refuses migration; comments or other GME metadata are never synthesized.

06 / Verification

Support claims should be traceable.

The verification date, method notes, and public references are kept separate from marketing language so compatibility can be reviewed over time.

Last verified2026-08-10
Profileps1-raw-to-gme-memory-card-migrator

Method notes

Verified against an independent implementation of the documented VGS/GME writers, deterministic raw-card fixtures, exact target byte vectors, strict source/target reopen, source immutability, byte-identical rollback reconstruction, SHA-256 binding, malformed/non-canonical refusal, no-network static checks, and full historical regression/source-package parity.

07 / FAQ

Questions to answer before editing.

These answers are generated from the Tool record and current runtime state rather than generic compatibility promises.

Is PS1 Raw MCR to DexDrive GME Migrator ready to use?
The Tool record is verified and declares an operational runtime. The page enables its input controls only when the declared engine module is loaded in the current build.
Does processing stay in the browser?
Yes for this declared mode. The loaded runtime processes the explicit input in the browser; Tool-specific privacy notes describe the exact scope and limits.
Should I keep the original file?
Yes. Keep an untouched source file until any generated output has been validated.
What if my input is rejected?
Use the validation message to correct the base, encoding, width, timezone, byte alignment, or size. The runtime does not guess through invalid input.

Related tools

Continue with the same tool family.

Only index-ready verified records from the same Tool Family are shown here.