What this game-specific editor changes
Edit a narrow set of verified Stardew Valley 1.6.x PC main-save XML fields locally: money, current health, and current stamina, while keeping identity and maximum-stat fields read-only.
Verified save contract
Select the larger main save file inside the Stardew Valley save folder, not SaveGameInfo. The document must be valid UTF-8 XML with a SaveGame root, a direct player record containing the required scalar fields, and a gameVersion tag in the 1.6.x family. File size is limited to 16 MiB.
Supported save family
Stardew Valley PC/main-save XML tagged 1.6.x.
Deliberate limitations
This first profile does not claim support for older 1.5 saves, console-specific extraction workflows, arbitrary mod-added structures, inventory reconstruction, friendship dictionaries, skills, quest state, or SaveGameInfo synchronization.
Safe workflow
Back up the entire save folder, select the larger main save file rather than SaveGameInfo, confirm the farmer name and game version shown by the Tool, change only the exposed fields, and download the edited copy. Replace a game file only while the game is closed and retain the original backup.
Why SaveEditor fails closed
The Tool must match its exact bundled game profile before the workbench will launch. The original selected bytes are preserved, edits occur on an in-memory copy, and the generated output must pass the same profile/version validation after writing.
Verification basis
Verified with two deterministic 1.6.x main-save fixtures, strict root/version/player matching, UTF-8 and unsafe-XML rejection, read-only field protection, numeric bounds, original-byte preservation, and post-write reopen validation. The public Stardew Valley Wiki documents XML save storage, the paired main/SaveGameInfo files, version tagging, backup guidance, and manual XML editing.