Persona 3 Reload has unusually useful public Steam Cloud metadata: SteamDB shows the exact WinAppDataRoaming root and SaveData*.sav pattern. That makes the Steam backup boundary clear, but it does not solve Microsoft Store compatibility because the Game Pass version lives in WGS and community transfer workflows use conversion/encryption-aware tools. SaveEditor therefore documents both locations while explicitly separating “where the file is” from “whether it is directly compatible.” A safe migration starts with a complete backup of both source and target directories.
For this PC reference, the documented storage is Windows: Steam: %APPDATA%SEGAP3RSteam<64-bit-SteamID> ; Microsoft Store: %LOCALAPPDATA%PackagesSEGAofAmericaInc.L0cb6b3aea_s751p9cej88mtSystemAppDatawgs<user-id>. The known file or folder pattern is Steam: SaveData*.sav; Microsoft Store: opaque WGS files/containers.. Steam cloud configuration explicitly maps WinAppDataRoaming/SEGA/P3R/Steam/{64BitSteamID} with a SaveData*.sav pattern. Microsoft Store uses WGS and transfer to Steam may require format/encryption-aware tooling.
Backup guidance: Copy the complete Steam-ID directory or the complete Microsoft WGS tree before any transfer. Keep original SaveData files untouched until the migrated save has been loaded and re-saved successfully. Steam Cloud and Xbox Cloud are documented. SteamDB reports a 550 MiB cloud quota and the SaveData*.sav pattern for Steam. Launcher and cloud context matters because The Steam and Microsoft Store save containers are not equivalent. Do not rename an arbitrary WGS file to SaveData001.sav and assume it is valid.
Compatibility and recovery should stay conservative. Game Pass-to-Steam migration can require encryption/container conversion. The existence of both files on disk does not make them byte-compatible. If the expected progress is not visible, If Steam does not show an imported slot, confirm the 64-bit Steam ID folder and SaveData numbering. For Microsoft Store migration, restore the original WGS copy if a conversion tool fails. SaveEditor.com only labels a game-specific editor as available when a separate linked Tool has a verified operational runtime; this reference page by itself is not an editor claim.