Phase 34 adds a bounded standard-card parser instead of treating the .ps2 extension as proof. The parser strips spare bytes only from a complete 528-byte-page image, validates the normalized superblock, follows FAT chains with cycle and bounds checks, and reads save directories without writing back to the card. EMS PSU export copies verified directory metadata and exact file payloads into the documented single-save framing. No filesystem repair or ECC synthesis is attempted.
01 / Tool workbench
Use the runtime only when it is actually ready.
The application shell fails closed. An input interface is not enabled merely because a WordPress Tool record exists; the declared engine must be registered in the current build.
No output has been built in this session.
02 / Compatibility
Know the supported input before opening a file.
Compatibility fields are intentionally explicit. Missing values stay unclaimed rather than being filled with generic assumptions.
Accepted extensions
Platforms
PCSX2 / PS2
Supported versions / editions
Standard PS2 8 MiB filesystem images with 512-byte data pages, two pages per 1024-byte cluster, 16 pages per erase block, 8192 clusters, and card type 2.
Input constraints
Phase 34 accepts complete standard 8 MiB PS2 cards only: either 8,388,608 data bytes or 16,384 complete 528-byte physical pages containing 512 data bytes plus 16 spare bytes. The Sony PS2 Memory Card Format superblock, standard geometry, allocation range, indirect FAT pointers, root directory, . / .. entries, and every traversed chain must validate.
Known limitations
This viewer is read-only at the card-filesystem level. It does not validate or regenerate ECC, repair bad blocks, write FAT/directory structures, support nonstandard 16/32/64 MiB cards, convert PCSX2 folder cards, or interpret game-specific payload semantics.
Output / result
A local filesystem summary and save-directory table. Save directories containing regular files only can be exported as EMS .psu single-save containers without modifying the source card.
03 / Instructions
Use a reversible workflow.
File-oriented workflows start with an untouched original. Tool-specific instructions add only details documented for this utility.
- 01Keep the original
Preserve an untouched copy before creating or transforming binary output.
- 02Confirm scope
Match the file size, format, platform, and version to the support information on this page.
- 03Process locally
Use the runtime only when the page reports that its declared engine is loaded.
- 04Validate output
Compare or test the result before replacing any working source file.
Tool-specific steps
Choose a complete standard card image. Review the detected physical-page form, filesystem version and save directories. Export .psu only from a directory reported exportable, and keep the source card unchanged until the result has been tested in compatible software.
04 / Privacy and processing
The processing mode is part of the product contract.
SaveEditor.com should state local processing only when the implementation truly keeps file contents in the browser. Server or hybrid processing must be disclosed just as clearly.
Declared mode
Browser local
Runtime state
Operational
Tool-specific privacy notes
Phase 36 reads a selected file only after explicit local file selection. Parsing, inspection, normalization, extraction, and supported conversions run in the browser. The emulator-retro runtime contains no fetch, XMLHttpRequest, WebSocket, or sendBeacon calls. The shared file ceiling is 16 MiB, with stricter format-specific limits where appropriate.
05 / Troubleshooting
When a file is rejected, do not force it.
A rejection can indicate an unsupported size, format, version, platform, or byte sequence. Preserve the original and correct the input instead of bypassing validation.
Re-check the documented input type and browser size limit before retrying.
A generic converter does not imply support for every game-specific container, signing scheme, or serialization format.
Return to the untouched source instead of repeatedly processing a damaged or partially transformed file.
Known Tool issues
If the card is rejected, confirm it is a complete standard 8 MiB PS2 memory-card image rather than an emulator save state, folder-card configuration, compressed archive, or larger nonstandard card. Corrupt, cyclic, short, long, or out-of-range FAT chains fail closed.
06 / Verification
Support claims should be traceable.
The verification date, method notes, and public references are kept separate from marketing language so compatibility can be reviewed over time.
Method notes
Verified against the PCSX2 PS2 memory-card filesystem reference and ps2dev mymc layout, with independent synthetic fixtures for standard superblock geometry, double-indirect FAT lookup, directory chains, file extraction, spare-area stripping, corruption rejection, and exact EMS PSU export.
07 / FAQ
Questions to answer before editing.
These answers are generated from the Tool record and current runtime state rather than generic compatibility promises.
Is PS2 Memory Card Viewer ready to use?
Does processing stay in the browser?
Should I keep the original file?
What if my input is rejected?
Related tools
Continue with the same tool family.
Only index-ready verified records from the same Tool Family are shown here.
Related guides
Read the guidance connected to this tool.
Only reviewed, index-ready Guides that explicitly reference this Tool are included.
Backups & Safety
PS2 Memory Card Image Backup & Identification Guide
A safety-first PS2 Memory Card Image guide for identifying the intended representation, preserving an untouched source copy, and choosing only a verified compatible Tool.
Save File Formats
PS2 Memory Card Image Integrity & Troubleshooting Guide
A fail-closed PS2 Memory Card Image troubleshooting guide for distinguishing representation problems from unsupported semantics and for selecting read-only integrity checks before any repair attempt.