RPG Maker Tools
RPG Maker Actor Editor
Edit saved actor custom names and nicknames in standard RPG Maker MV/MZ saves while leaving progression-coupled fields untouched.
RPG Maker / Save tools
Edit and inspect standard RPG Maker MV/MZ saves plus fixture-backed XP/VX/VX Ace Ruby Marshal data locally in your browser. Unsupported legacy structures remain fail-closed.
Compatibility
The same RPG Maker name covers several unrelated save generations. SaveEditor.com keeps those formats separate so a detected extension is never mistaken for verified write support.
| Generation | Typical file | Standard storage | Read | Write |
|---|---|---|---|---|
| RPG Maker MZ | .rmmzsave |
JsonEx + zlib/DEFLATE | Verified | Verified |
| RPG Maker MV | .rpgsave |
JsonEx + LZ-String Base64 | Verified | Verified |
| RPG Maker VX Ace | .rvdata2 |
Ruby Marshal 4.8 | Verified bounded | Verified bounded |
| RPG Maker VX | .rvdata |
Ruby Marshal 4.8 | Verified bounded | Verified bounded |
| RPG Maker XP | .rxdata |
Ruby Marshal 4.8 | Verified bounded | Verified bounded |
| RPG Maker 2000 / 2003 | .lsd |
Legacy binary family | Candidate detection | Not supported |
Plugin-modified saves: an MV or MZ game can replace or extend the default serialization. A matching extension alone does not guarantee compatibility.
Operational catalog
Only records with a Verified support state, an Operational runtime, and the tested rpgmaker-v1 or rpgmaker-v2 engine appear here. Phase 33 reaches 25 operational RPG Maker surfaces without claiming RPG Maker 2000/2003 support.
RPG Maker Tools
Edit saved actor custom names and nicknames in standard RPG Maker MV/MZ saves while leaving progression-coupled fields untouched.
RPG Maker Tools
Edit saved armor inventory quantities by RPG Maker database ID in standard MV/MZ saves.
RPG Maker Tools
Rename existing RPG::Class records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Inspect existing RPG::CommonEvent records from fixture-backed XP/VX/VX Ace Ruby Marshal database data.
RPG Maker Tools
Inspect bounded RPG::* class counts and a safe structural preview in XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Rename existing RPG::Enemy records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Edit the standard saved party gold value in RPG Maker MV/MZ saves, bounded to the default engine maximum.
RPG Maker Tools
Edit saved item, weapon, or armor quantities by database ID in standard RPG Maker MV/MZ saves.
RPG Maker Tools
Edit saved consumable/key-item inventory quantities by RPG Maker database ID in standard MV/MZ saves.
RPG Maker Tools
Inspect bounded RPG::Map metadata from fixture-backed XP/VX/VX Ace Ruby Marshal project data without editing.
RPG Maker Tools
Edit common fields in standard RPG Maker MV .rpgsave files locally using the engine-compatible LZ-String Base64 save codec.
RPG Maker Tools
Edit common fields in standard RPG Maker MZ .rmmzsave files locally, with zlib decoding and re-encoding that follows the engine StorageManager format.
RPG Maker Tools
Inspect a copied or backup standard RPG Maker MV/MZ save without writing changes back to it.
RPG Maker Tools
Validate that a file decodes with a supported standard RPG Maker MV/MZ codec and contains the expected serialized save-content structure.
RPG Maker Tools
Decode and inspect standard RPG Maker MV/MZ saves locally without changing the source file.
RPG Maker Tools
Rename existing RPG::Skill records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Rename existing RPG::State records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.
RPG Maker Tools
Read and set standard RPG Maker MV/MZ game switches by numeric switch ID.
RPG Maker Tools
Edit existing RPG::System game-title and currency-unit strings where those fields are present in fixture-backed XP/VX/VX Ace project data.
RPG Maker Tools
Read and edit standard RPG Maker MV/MZ game variables by numeric ID using safe scalar value types.
RPG Maker Tools
Identify supported RPG Maker MV/MZ saves and bounded XP/VX/VX Ace Ruby Marshal candidates while keeping unsupported formats read-only.
RPG Maker Tools
Edit fixture-backed standard fields in RPG Maker VX Ace .rvdata2 saves with bounded Ruby Marshal parsing and serialization.
RPG Maker Tools
Edit fixture-backed standard fields in RPG Maker VX .rvdata saves with bounded Ruby Marshal parsing and serialization.
RPG Maker Tools
Edit saved weapon inventory quantities by RPG Maker database ID in standard MV/MZ saves.
RPG Maker Tools
Edit fixture-backed standard fields in RPG Maker XP .rxdata saves with bounded Ruby Marshal parsing and serialization.
Edit scope
The engine edits only fixture-backed fields whose serialized location and type are proven for the selected generation. It deliberately avoids progression data and arbitrary project logic that can depend on scripts, plugins, or game-specific rules.
Bounded standard party gold value.
Boolean switch state by numeric database ID.
Finite scalar values by numeric variable ID.
Item, weapon, and armor quantities by database ID.
Saved actor name and nickname only.
Level, EXP, classes, skills, derived stats, plugin objects, and project database definitions.
Workflow
A structurally valid output can still conflict with game-specific plugin logic. Keep the source save untouched until the edited copy loads and behaves correctly in the original game.
Copy the original save to a separate location.
Confirm that the file is a supported MV/MZ save or a verified XP/VX/VX Ace Ruby Marshal workflow.
Change only the field required for the task.
The working copy is re-encoded into its original supported generation.
Load the edited copy in the original game before removing the backup.
Format transparency
Standard MV and MZ both serialize save contents as JsonEx data, but their local storage codecs differ. The browser engine therefore uses separate verified decode/encode paths instead of assuming that every RPG Maker save is interchangeable.
XP, VX, and VX Ace use Ruby Marshal-family data and are handled only through the bounded Phase 33 structural parser/serializer where class shapes are fixture-backed. RPG Maker 2000/2003 uses a different legacy save family and remains unsupported.
FAQ
These answers describe the verified generic engine. Individual games can still add custom save behavior through plugins.