Skip to content
Game save workbench
Local-first tools No installation Support status shown

RPG Maker / Save tools

RPG Maker save tools with explicit format support.

Edit and inspect standard RPG Maker MV/MZ saves plus fixture-backed XP/VX/VX Ace Ruby Marshal data locally in your browser. Unsupported legacy structures remain fail-closed.

Compatibility

Support by generation

The same RPG Maker name covers several unrelated save generations. SaveEditor.com keeps those formats separate so a detected extension is never mistaken for verified write support.

GenerationTypical fileStandard storageReadWrite
RPG Maker MZ .rmmzsave JsonEx + zlib/DEFLATE Verified Verified
RPG Maker MV .rpgsave JsonEx + LZ-String Base64 Verified Verified
RPG Maker VX Ace .rvdata2 Ruby Marshal 4.8 Verified bounded Verified bounded
RPG Maker VX .rvdata Ruby Marshal 4.8 Verified bounded Verified bounded
RPG Maker XP .rxdata Ruby Marshal 4.8 Verified bounded Verified bounded
RPG Maker 2000 / 2003 .lsd Legacy binary family Candidate detection Not supported

Plugin-modified saves: an MV or MZ game can replace or extend the default serialization. A matching extension alone does not guarantee compatibility.

Operational catalog

Verified RPG Maker tools

Only records with a Verified support state, an Operational runtime, and the tested rpgmaker-v1 or rpgmaker-v2 engine appear here. Phase 33 reaches 25 operational RPG Maker surfaces without claiming RPG Maker 2000/2003 support.

Verified

RPG Maker Tools

RPG Maker Actor Editor

Edit saved actor custom names and nicknames in standard RPG Maker MV/MZ saves while leaving progression-coupled fields untouched.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Armor Editor

Edit saved armor inventory quantities by RPG Maker database ID in standard MV/MZ saves.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Class Editor

Rename existing RPG::Class records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Common Event Viewer

Inspect existing RPG::CommonEvent records from fixture-backed XP/VX/VX Ace Ruby Marshal database data.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Database Viewer

Inspect bounded RPG::* class counts and a safe structural preview in XP/VX/VX Ace Ruby Marshal project data.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Enemy Editor

Rename existing RPG::Enemy records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Gold Editor

Edit the standard saved party gold value in RPG Maker MV/MZ saves, bounded to the default engine maximum.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Inventory Editor

Edit saved item, weapon, or armor quantities by database ID in standard RPG Maker MV/MZ saves.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Item Editor

Edit saved consumable/key-item inventory quantities by RPG Maker database ID in standard MV/MZ saves.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Map Data Viewer

Inspect bounded RPG::Map metadata from fixture-backed XP/VX/VX Ace Ruby Marshal project data without editing.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker MV Save Editor

Edit common fields in standard RPG Maker MV .rpgsave files locally using the engine-compatible LZ-String Base64 save codec.

Platform
RPG Maker / RPG Maker MV
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker MZ Save Editor

Edit common fields in standard RPG Maker MZ .rmmzsave files locally, with zlib decoding and re-encoding that follows the engine StorageManager format.

Platform
RPG Maker / RPG Maker MZ
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Save Backup Viewer

Inspect a copied or backup standard RPG Maker MV/MZ save without writing changes back to it.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Save Validator

Validate that a file decodes with a supported standard RPG Maker MV/MZ codec and contains the expected serialized save-content structure.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Save Viewer

Decode and inspect standard RPG Maker MV/MZ saves locally without changing the source file.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Skill Editor

Rename existing RPG::Skill records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker State Editor

Rename existing RPG::State records in fixture-backed XP/VX/VX Ace Ruby Marshal project data.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Switch Editor

Read and set standard RPG Maker MV/MZ game switches by numeric switch ID.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker System Editor

Edit existing RPG::System game-title and currency-unit strings where those fields are present in fixture-backed XP/VX/VX Ace project data.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Variable Editor

Read and edit standard RPG Maker MV/MZ game variables by numeric ID using safe scalar value types.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Version Detector

Identify supported RPG Maker MV/MZ saves and bounded XP/VX/VX Ace Ruby Marshal candidates while keeping unsupported formats read-only.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker VX Ace Save Editor

Edit fixture-backed standard fields in RPG Maker VX Ace .rvdata2 saves with bounded Ruby Marshal parsing and serialization.

Platform
RPG Maker / RPG Maker VX Ace
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker VX Save Editor

Edit fixture-backed standard fields in RPG Maker VX .rvdata saves with bounded Ruby Marshal parsing and serialization.

Platform
RPG Maker / RPG Maker VX
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker Weapon Editor

Edit saved weapon inventory quantities by RPG Maker database ID in standard MV/MZ saves.

Platform
RPG Maker
Processing
Local browser processing
Verified
2026-08-08
Verified

RPG Maker Tools

RPG Maker XP Save Editor

Edit fixture-backed standard fields in RPG Maker XP .rxdata saves with bounded Ruby Marshal parsing and serialization.

Platform
RPG Maker / RPG Maker XP
Processing
Local browser processing
Verified
2026-08-08

Edit scope

What the generic editor changes

The engine edits only fixture-backed fields whose serialized location and type are proven for the selected generation. It deliberately avoids progression data and arbitrary project logic that can depend on scripts, plugins, or game-specific rules.

01

Party gold

Bounded standard party gold value.

02

Switches

Boolean switch state by numeric database ID.

03

Variables

Finite scalar values by numeric variable ID.

04

Inventory

Item, weapon, and armor quantities by database ID.

05

Actor identity

Saved actor name and nickname only.

--

Not generic

Level, EXP, classes, skills, derived stats, plugin objects, and project database definitions.

Workflow

Edit the copy, not the original

A structurally valid output can still conflict with game-specific plugin logic. Keep the source save untouched until the edited copy loads and behaves correctly in the original game.

  1. 01Back up

    Copy the original save to a separate location.

  2. 02Detect

    Confirm that the file is a supported MV/MZ save or a verified XP/VX/VX Ace Ruby Marshal workflow.

  3. 03Edit minimally

    Change only the field required for the task.

  4. 04Download a new file

    The working copy is re-encoded into its original supported generation.

  5. 05Test before replace

    Load the edited copy in the original game before removing the backup.

Format transparency

Why each RPG Maker generation is treated separately

Standard MV and MZ both serialize save contents as JsonEx data, but their local storage codecs differ. The browser engine therefore uses separate verified decode/encode paths instead of assuming that every RPG Maker save is interchangeable.

XP, VX, and VX Ace use Ruby Marshal-family data and are handled only through the bounded Phase 33 structural parser/serializer where class shapes are fixture-backed. RPG Maker 2000/2003 uses a different legacy save family and remains unsupported.

FAQ

RPG Maker save support

These answers describe the verified generic engine. Individual games can still add custom save behavior through plugins.

Can SaveEditor.com edit RPG Maker MV saves?
Yes, for standard MV .rpgsave files that use the normal JsonEx plus LZ-String Base64 storage path. Plugin-defined codecs can be incompatible.
Can it edit RPG Maker MZ saves?
Yes, for standard MZ .rmmzsave files using the normal JsonEx plus zlib/DEFLATE StorageManager path and a browser with the required Compression Streams support.
Can it edit VX Ace, VX, or XP saves?
Yes, within the narrow Phase 33 boundary: supported .rvdata2, .rvdata, and .rxdata files must parse as bounded Ruby Marshal 4.8 and expose the fixture-backed RPG Maker class/instance-variable shapes required by the selected tool. Custom scripts or unsupported Marshal structures fail closed.
Does the inventory editor know item names?
No. The save contains inventory maps keyed by database ID, while item names live in the project database. The generic editor therefore uses numeric IDs and does not guess labels.
Does a successful validation mean the game will accept the save?
No. Validation confirms the supported codec and expected serialized structure. Game-specific plugin logic, version changes, or custom checks can still reject an otherwise readable save.